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Моды/Cobblemon Rustling Spots
Cobblemon Rustling Spots

Cobblemon Rustling Spots

Rustling Spots adds dynamic, world-driven “rustling spots” across the Overworld.

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Все версииRustling Spots – v1.0 (Initial Release)

Rustling Spots – v1.0 (Initial Release)

Release2 мес. назад

Список изменений

  • Rustling Spots v1.0.0 (Initial Release)

First release of Rustling Spots, a Cobblemon focused mod that brings back the iconic rustling grass feature from Pokémon Black and White through fully configurable overworld event tiles.


✨ Highlights

  • Implements the full Rustling Spots system with temporary event tiles that use particles, sound cues and interaction effects.
  • Cobblemon only content. Spots never spawn vanilla mobs.
  • Seven spot families with distinct surfaces, biomes, Pokémon pools and loot:
    • Grass spots
    • Sand spots
    • Water spots
    • Snow spots
    • Leaves spots
    • Cave spots
    • Flying spots
  • Designed for modpacks and servers with easy configuration shipping.

🌱 Core Systems And Content

  • Dynamic overworld events that spawn around players based on configurable frequency, density and distance.
  • Per family rules for allowed surfaces, biome routing and dimensions.
  • Each spot can resolve into:
    • A special Cobblemon encounter using the internal Cobblemon spawn commands.
    • A loot roll with family specific rewards plus an optional global loot pool.
  • Option to disable any family or turn it into rare late game content through multipliers.
  • Safe for existing worlds because spots are spawned dynamically around players and do not modify world generation.

🎛 Configuration And Data (First Pass)

  • TOML based server config
    • Global enable and master density of Rustling Spots.
    • Minimum and maximum distance from players.
    • Maximum spots per dimension and per player.
    • Per family spawn multipliers to buff or nerf specific families.
    • Encounter versus loot ratio.
    • Optional player cooldown and despawn timers for cleanup.
    • Allowed dimensions list.
  • JSON based Pokémon pools per family
    • Files in config/rustlingspots/pokemon/families.
    • Entries with species, weight, min_level and max_level.
    • Level ranges fully controlled by config instead of being hard coded.
  • JSON based loot tables
    • Family loot files plus a global_loot.json merged into every roll.
    • Support for vanilla and modded items, with min, max and weight fields.
  • Biome routing
    • Biome lists and tags stored in config/rustlingspots/biome_tags.
    • Ability to extend or replace vanilla biome sets for full compatibility with custom worldgen mods.
  • Ships with an example configuration ZIP that demonstrates all options and structures.

🧪 Commands And Tools

  • New admin command:
    /rustlingspots spawn <family>
  • Used to instantly spawn a spot of any family for testing, showcases or scripted setups.
  • Respects the same visuals and resolution logic as naturally spawned spots.

🛠 For Pack Makers And Servers

  • Ready to drop into Cobblemon modpacks with a dedicated config/rustlingspots folder.
  • Pack makers can:
    • Ship their own tuned Pokémon pools and loot tables.
    • Disable or reroute families to match custom regions and biome mods.
    • Control global and per species level ranges and shiny chances.
  • All gameplay relevant settings are server side so servers can enforce their own balance.

📌 Notes

  • Requires Cobblemon.
  • Supports singleplayer and dedicated servers.
  • Future updates will refine default pools, add more examples and expose extra toggles based on community feedback.

Файлы

rustlingspots-1.0.jar(5.73 MiB)
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Метаданные

Канал релиза

Release

Номер версии

1.0

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

88

Дата публикации

2 мес. назад

Загрузил

ID версии

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