
Cobblemon Rustling Spots
Rustling Spots adds dynamic, world-driven “rustling spots” across the Overworld.
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Rustling Spots – v1.0 (Initial Release)
Release2 мес. назад
Список изменений
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Rustling Spots v1.0.0 (Initial Release)
First release of Rustling Spots, a Cobblemon focused mod that brings back the iconic rustling grass feature from Pokémon Black and White through fully configurable overworld event tiles.
✨ Highlights
- Implements the full Rustling Spots system with temporary event tiles that use particles, sound cues and interaction effects.
- Cobblemon only content. Spots never spawn vanilla mobs.
- Seven spot families with distinct surfaces, biomes, Pokémon pools and loot:
- Grass spots
- Sand spots
- Water spots
- Snow spots
- Leaves spots
- Cave spots
- Flying spots
- Designed for modpacks and servers with easy configuration shipping.
🌱 Core Systems And Content
- Dynamic overworld events that spawn around players based on configurable frequency, density and distance.
- Per family rules for allowed surfaces, biome routing and dimensions.
- Each spot can resolve into:
- A special Cobblemon encounter using the internal Cobblemon spawn commands.
- A loot roll with family specific rewards plus an optional global loot pool.
- Option to disable any family or turn it into rare late game content through multipliers.
- Safe for existing worlds because spots are spawned dynamically around players and do not modify world generation.
🎛 Configuration And Data (First Pass)
- TOML based server config
- Global enable and master density of Rustling Spots.
- Minimum and maximum distance from players.
- Maximum spots per dimension and per player.
- Per family spawn multipliers to buff or nerf specific families.
- Encounter versus loot ratio.
- Optional player cooldown and despawn timers for cleanup.
- Allowed dimensions list.
- JSON based Pokémon pools per family
- Files in
config/rustlingspots/pokemon/families. - Entries with
species,weight,min_levelandmax_level. - Level ranges fully controlled by config instead of being hard coded.
- Files in
- JSON based loot tables
- Family loot files plus a
global_loot.jsonmerged into every roll. - Support for vanilla and modded items, with min, max and weight fields.
- Family loot files plus a
- Biome routing
- Biome lists and tags stored in
config/rustlingspots/biome_tags. - Ability to extend or replace vanilla biome sets for full compatibility with custom worldgen mods.
- Biome lists and tags stored in
- Ships with an example configuration ZIP that demonstrates all options and structures.
🧪 Commands And Tools
- New admin command:
/rustlingspots spawn <family> - Used to instantly spawn a spot of any family for testing, showcases or scripted setups.
- Respects the same visuals and resolution logic as naturally spawned spots.
🛠 For Pack Makers And Servers
- Ready to drop into Cobblemon modpacks with a dedicated
config/rustlingspotsfolder. - Pack makers can:
- Ship their own tuned Pokémon pools and loot tables.
- Disable or reroute families to match custom regions and biome mods.
- Control global and per species level ranges and shiny chances.
- All gameplay relevant settings are server side so servers can enforce their own balance.
📌 Notes
- Requires Cobblemon.
- Supports singleplayer and dedicated servers.
- Future updates will refine default pools, add more examples and expose extra toggles based on community feedback.
Файлы
rustlingspots-1.0.jar(5.73 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.0
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
88
Дата публикации
2 мес. назад
