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Моды/Cobblemon Routes
Cobblemon Routes

Cobblemon Routes

Turn any Cobblemon world into a classic Pokemon-style RPG: auto-generated routes and towns, named capture areas, automated Hardcore Nuzlocke rules, route trainers, and full Xaero map integration.

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Cobblemon Routes

Turn any Cobblemon world into a classic-Pokémon-style RPG. Cobblemon Routes generates physical routes in the world-gen that connect your world's structures, layers automated Hardcore Nuzlocke rules on top, and ties it all together with quality-of-life integrations — so exploring feels like a real Pokémon region instead of an open sandbox.

Works on any Cobblemon install, and is compatible with modpacks (it auto-connects their gyms/towns).


🗺️ Dynamic routes (world-gen)

  • Automatic road network between cities — villages by default, plus a 16-entry Cities include checklist (Cobblemon fossils, ruins, fishing boats, outposts, pyramids, mansions…) so YOU decide what the roads connect. Terrain-aware A* paths, 3–5-block roads, built incrementally and resumed after a restart.
  • Every route has its own look — by default each road picks its own surface material, and lighting (lamp posts, tunnel lanterns, underwater sea lanterns) is decided per route: most are lit, the occasional dark road keeps exploring spooky. All overridable.
  • Ring roads — the network keeps closing loops between nearby towns, and every loop encloses a named AREA (A1, A2, … with nature names like A3-Frostpine).
  • Gyms next to towns — with a gym-pack installed (e.g. COBBLEVERSE), every discovered city gets a gym placed right beside it instead of lost in the wilderness.
  • Mountain tunnels, water crossings (open, swimmable channels with a paved, lit seabed and lane-marker rocks), descriptive route names (Route 3: Plains Forest), predicted city names, junction signs, and spawn-in-a-city.

🎮 Hardcore Nuzlocke (automated)

  • One capture per city, per route, per area — the first-encounter lock follows the world's real geography, so growing the road network is how you earn new capture zones. Plus permadeath (a fainted Pokémon is permanently dead), mandatory nicknames, Defeated Catch (downed wilds stay catchable a while), shiny clause, modular healing modes, shared EXP, and a cooperative Soullock variant (consented soul-links, shared death).
  • Your run, on screen — press I (or /nuzlocke log) for the visited-zones log: every zone with its coordinates, the Pokémon you met, how it went, and whether it still lives. /nuzlocke soullock summary shows every linked player's full team, even offline partners.
  • Route trainers — NPC trainers stand along the roads (pick a density: Low → Brutal), challenge you on sight with the classic "!", and duel each other in ambient skirmishes with a proper standoff and a faint-the-loser finale.
  • Configured at world creation — dedicated NUZLOCKE and ROUTES tabs on the create-world screen; choosing Hardcore auto-enables the full ruleset. All rules persist per world.

🧭 Integrations (optional)

  • Waystones — activating a waystone registers it as a named city on the route network.
  • Xaero's Minimap & World Map — named towns drop waypoints, and an optional layer tints every chunk by its category: magenta cities, orange routes, and teal areas that only paint once your roads truly enclose them. The world map carries its own control column: paint toggle, repaint, and live intensity sliders per category.

⚙️ Configuration

Everything is chosen on the create-world tabs (per world) or in the config JSON, with English & Spanish labels — plus live map-paint sliders right on Xaero's world map.


Compatibility

  • Minecraft 1.21.1 · Fabric & NeoForge · Cobblemon 1.7.3 · Java 21

Required

  • Cobblemon · Fabric API (Fabric) · Architectury API · Cloth Config

Optional

  • Waystones · Xaero's Minimap · Xaero's World Map

🧭 Roadmap

  • 1.1 — the GLC (mono-type) challenge mode, a map suite (instant paint overlay, custom per-category colors matched by the waypoints, markers for cities/routes/areas, load-and-discover map on demand) and spawn pregeneration.
  • 1.2JourneyMap support.

🚀 Actively developed — new features land often, and the roadmap grows from player feedback.

Links

  • ⬇️ Also on Modrinth and CurseForge — one version per loader.
  • 📖 The wiki — every feature explained, with diagrams.
  • 💬 The Discord — report bugs, suggest features, say hi.
  • 💛 Sponsor shiero — if the mod made your world more fun, this keeps the routes being built!

License

By shiero. Source-available with revenue-sharing — free for personal/non-commercial use (with attribution); any revenue-generating use requires sharing with the author. In short: if you make money, shiero makes money. See the LICENSE for terms.

Часто задаваемые вопросы

Совместимость

Minecraft: Java Edition

1.21.x

Платформы

Поддерживаемые окружения

Клиент и сервер

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Опубликован:1 месяц назад
Обновлён:1 неделю назад
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