
Cobblemon Pasture Limit
Server-side pasture block management for Cobblemon. Set rank-based limits, per-player overrides, species caps, and blacklists to prevent farming and protect your server economy.
Список изменений
Version 1.1.0
A quality-of-life and bug-fix update focused on the pasture block limit system and better control over denial messages.
Fixed
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Ghost blocks / item desync
When a player hit their pasture block limit, the client would still briefly place a “ghost” pasture and consume the item until they switched slots or relogged. Placement is now properly cancelled and the inventory is force-synced instantly. No more ghosts. -
Top-half break not counting
Breaking only the top half of a pasture block no longer left the block count stuck. The tracker now correctly detects both the top and bottom half of the double block.
Added / Improved
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Configurable message location
New optiondeny_message_locationwith four choices:chat– normal chat (default)actionbar– action bar onlyboth– chat and action barnone– suppress all denial messages
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Full formatting support
All denial messages fully support Minecraft’s formatting codes (§c,§l,§o, colours, bold, italic, etc.). -
Expanded YACL config screen
The in-game config menu now exposes:- Default Pokémon limit
- Default pasture blocks limit
- Prevent creative bypass
- Notify on deny
- Message location
- All five denial messages (editable with formatting)
Complex lists (ranks, blacklists, species limits, etc.) remain JSON-only for precise server control.
Technical notes
- Still fully server-side. Clients only need the mod if they want the YACL screen.
- Compatible with Cobblemon 1.7.3+. Cobblemon 1.8 should work.
- Existing configs are automatically upgraded. New keys get sensible defaults.
Thanks for the reports and testing. Enjoy cleaner pastures!
