
Cobblemon Better NPC
Replaces the vanilla trainer AI's random-mistake dial with four genuinely distinct difficulty tiers
Cobblemon Better NPC
Every NPC trainer gets real battle AI — four difficulty tiers, assigned automatically, from a kid who spams their strongest move to a competitive player that calculates damage, switches, and plays for the win.
Server-side. Works in singleplayer and on any server — vanilla clients join fine.
Features
- Four tiers:
beginner,intermediate,advanced,competitive(plusvanillato opt out) - Auto-assigned from the NPC's vanilla skill (0–5) — zero setup on existing NPCs
- Fair by default: only uses info revealed in battle (optional
omniscientmode for boss fights) - Advanced+: real damage calc, smart switching, hazards, status/setup play
- Competitive: 1–2 turn look-ahead, prediction, sacrifice play, ace preservation
Commands (/betternpc)
tier set|get|clear, inspect, reload, debug on|off, version
Config
config/cobblemon-better-npc/config.json — global default tier, per-class map, skill map, per-tier tunables.
Requirements
Minecraft 1.21.1 — Fabric & NeoForge
| Fabric | NeoForge | |
|---|---|---|
| Required | Fabric API, Fabric Language Kotlin | NeoForge 21.1+, Kotlin for Forge 5+ |
Cobblemon 1.7.3+ required on both.
MIT License · Dev: igorbescobar
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