
Cobblemon Auto-Battle
Cobblemon Auto Battle turns one of your party Cobblemon into a smart training partner that can fight wild Cobblemon on its own while you keep exploring, building, farming, or traveling.
350
5
350
5
Список изменений
Changelog
0.1.2
Added
- Flee Distance control — always-visible numeric field on the General settings page that determines how far the player can walk from their Pokémon before an ongoing auto-battle is automatically forfeited (6–256 blocks)
- Flee Distance: Auto toggle (default ON) — when enabled, the flee distance is automatically kept at
Range + 2blocks; the numeric field reflects the effective value. Turn OFF to set a fixed custom distance independently of the engagement range - 9 new achievements across 3 new categories and 3 extended existing ones:
- Catch Pauses — tracks how many times auto-battle stopped to let the player catch a target: Opportunity Spotted (1), Patient Hunter (10), Trap Setter (25)
- Auto-Heals — tracks how many times a healing item was automatically used mid-session: Field Medic (1), Combat Medic (25), Battle Surgeon (100)
- Rotation — tracks how many times auto-battle continued with a replacement Pokémon after a faint: The Relay (1), Tag Team (10), Endless Chain (25)
- Sessions extended: Fully Automated (100 sessions)
- Endurance extended: Unkillable (250 faints survived)
- Shiny extended: Shiny Obsessed (25 shinies found)
Fixed
- Battle flee distance was not respecting the configured Range — previously, auto-battles were started with Cobblemon's global flee distance (32 blocks by default), meaning a player could walk up to 32 blocks from their Pokémon regardless of the Range setting. The flee distance is now derived from the mod's own settings
- Active-battle distance enforcement — Cobblemon only enforces flee distance at battle start. The mod now actively monitors player-to-Pokémon distance every tick during an ongoing battle and forfeits it if the threshold is exceeded, covering cases where the player walks away after the battle has already started
- Battle freeze after flee forfeit — if
forceChoosefailed silently, the mod would mark the battle as ended while Cobblemon still held the player in-battle, locking out all actions (mining, placing blocks, etc.). The forfeit path now only claims success after the response is confirmed submitted, and retries each tick until it can
Notes
- Existing Pokémon with auto-battle data saved from earlier versions will default to Flee Distance: Auto ON and Flee Distance 32, preserving previous behavior until settings are changed
- Achievement counters for new categories (catch pauses, auto-heals, rotations) start at zero for all players; no retroactive credit
- Built for Minecraft
1.21.1, Fabric, and Cobblemon1.7.3+1.21.1
Файлы
Cobblemon-Auto-Battle-0.1.2.jar(317.00 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
0.1.2
Загрузчики
Fabric
Версии игры
1.21.1–1.21.11
Загрузок
83
Дата публикации
3 дн. назад
