
CobbleHunt Server Bridge
Optional server-side companion for CobbleHunt that synchronizes active Cobblemon spawn data for more accurate calculations.
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Список изменений
First public beta
Optional dedicated-server companion for CobbleHunt.
Synchronized server data
- Active Cobblemon spawn pools from every installed namespace.
- Spawn presets and complete
spawn_rulesdefinitions. - Server rarity bucket weights and maximum spawn distance.
- Available structures and loaded mods.
- Datapack and addon changes after server resource reloads.
Dynamic spawn rules
- Synchronizes native
filter,weightandlocationrule components. - Supports reconstructible MoLang queries involving time, weather and moon phase.
- Unsupported addon components, composite conditions and world-dependent queries remain explicitly reported to the client.
Reliability and safety
- Versioned and chunked network protocol.
- Strict snapshot size and decompression limits.
- Atomic client-side application with automatic fallback to local data after disconnection.
- Reload-safe snapshot rebuilding and redistribution.
- Does not modify Cobblemon spawning or server gameplay; it only provides active server data to compatible CobbleHunt clients.
Installation
Place the JAR in the dedicated server's mods folder alongside Fabric API and Cobblemon.
Do not install this bridge JAR on clients. The main CobbleHunt client mod remains fully functional without it, but uses local fallback data for information that Cobblemon does not synchronize.
Requirements
- Minecraft 1.21.1
- Fabric Loader 0.17.2 or newer
- Fabric API
- Cobblemon 1.7.2
Файлы
cobblehunt-server-bridge-1.5.4.jar(13.68 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
1.5.4
Загрузчики
Fabric
Версии игры
1.21.1
Загрузок
10
Дата публикации
14.07.2026
