
ClubClient
Zoom, fullbright, freelook and a HUD you can drag, in one calm menu on Right Shift. Client-side, server-safe — not a cheat client.
ClubClient 0.1.2 - Fix bag and new Gallery for Modrinth
Список изменений
v0.1.2
Club and Minecraft stopped fighting over your keys.
Minecraft hands a key press to exactly one binding. So a Club key that landed on a key the game already used did not share it — one of the two actions silently stopped working, and which one lost depended on your mod list. Bind Freelook to Left Shift and you quietly lost the ability to sneak, with nothing anywhere saying why.
- Club now reads the game's own bindings and names the conflict in the module's popover, the way vanilla's Controls screen paints duplicates red.
- Rebinding Zoom or Freelook in the Club menu changes it in Options → Controls → Club, and the other way round. It is one binding, not two settings that drift apart.
- The menu can no longer be locked away from you. Vanilla's Controls screen lists all three Club binds side by side, and it was possible to take the menu's own key — leaving the bind fixable only from the menu that would no longer open.
- A module key that a hold module (Zoom, Freelook) has taken over now says so, instead of sitting there looking like it still works.
Toggle Sprint could latch the sprint key down forever. If you switched vanilla's "Sprint: Toggle" on while the module was running, its release did nothing and you sprinted for the rest of the session. Fixed.
The HUD is the size you set it.
It used to be laid out in Minecraft's GUI-scale units, so a video setting quietly resized every element — on top of that element's own Size slider, which meant "1.0" was a different physical size on every machine. The HUD now has its own canvas, like the menu:
| GUI Scale | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| Chip width, real pixels | 90 | 90 | 90 | 90 |
| Before this release | 45 | 90 | 135 | 180 |
The HUD editor moved with it, so what you drag is the size you get. Saved positions are converted, not reinterpreted — nothing jumps across the screen.
The menu stopped lying.
- Screen Stretch on Auto, and Toggle Sprint while vanilla's own sprint toggle is on, are deliberate no-ops. They used to sit there lit like a working module. They now say why they are idle.
- Turning off Club's Effects HUD left you with no effect display at all — not ours, and not the game's. A replacement only hides the original while it is on screen.
- Screen Stretch's letterbox is drawn again on F1 and behind the pause menu. It masks a world we deliberately over-render; hiding the HUD must not un-mask it.
- A movement key held while walking into the HUD editor and back no longer goes dead.
Licence. Club is MIT now. Source to GitHub shortly.
