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Моды/CloudeEngine
CloudeEngine

CloudeEngine

The ultimate performance upgrade for mobile players. This engine optimizes hardware efficiency under the hood to deliver a fluid, stutter-free experience while maintaining a 100% vanilla look.

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CloudeEngine

High-Performance Vulkan Rendering for Minecraft

Performance

CloudeEngine is a specialized rendering overhaul built to solve the performance bottlenecks of mobile hardware. By replacing the standard Minecraft pipeline with an architecture designed for ARM SoCs, the engine delivers significantly higher frame rates while maintaining 100% vanilla visual parity.

Adaptive Scaling

The engine scales dynamically based on the device's reported API version.

VersionFeatures
Vulkan 1.1Instanced BatchingSubgroup Operations
Vulkan 1.2Timeline SemaphoresDevice Addresses
Vulkan 1.3Dynamic RenderingSynchronization 2
Vulkan 1.4+Push DescriptorsPipeline Libraries

Mobile Optimization

  • Mali GPU Fix: Resolves critical 0L handle crashes on Mali-G57/G76 drivers.
  • MDI Batching: Reduces CPU driver overhead by up to 85% via draw-call collapsing.
  • Vertex Packing: Uses 16-bit storage to halve memory bandwidth pressure.

Server Logic

The ServerFix suite addresses multiplayer instability and network-driven lag.

AsyncChunkUploadGate Mesh uploads are spread across multiple frames to eliminate main-thread freezes during rapid chunk delivery. Packet Management Entity and lighting updates are deduplicated and throttled to prevent CPU spikes during heavy server events.


Specifications

  • Platform: Fabric (Loader 0.16.10+)
  • Environment: Client-Side Engine
  • Hardware: ARMv8 (64-bit), ARMv7, x86_64

Legal

Engine Logic: All Rights Reserved Copyright (c) 2024–2026 AntheticPlus Studios. Unauthorized redistribution or modification is prohibited. Native Drivers: LGPL v3.0 Bundled native binaries (shaderc, VMA) are utilized under the LGPL v3.0 license. This applies exclusively to the external binaries.

Часто задаваемые вопросы

Совместимость

Minecraft: Java Edition

1.21.x

Платформы

Поддерживаемые окружения

Клиент

Зависимости

Ссылки

Детали

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Опубликован:1 месяц назад
Обновлён:1 месяц назад
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