Cloud Tweaks 0.5.0-alpha.1 for 26.2 (Fabric)
Список изменений
Changelogs
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New features
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Introduced a new scripting engine, utilizing Lua (more resources in this repository), and can be supplied through resource packs. Engine is not finalized, everything is subject to change, and current scripts might not work in later versions.
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Introduced a new cloud type definition system together with the scripting engine, supporting custom supplied configurations.
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Added support for custom dimensions
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However, this has one quirk of just blindly creating for every detected dimensions, but you can remove all non-Vanilla dimensions with the new features.
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Old config should be compatible with this, however issues may still occur during the migration. You can always use the backups at
minecraft_dir/config/cloud_tweaks/backupsto restore your old config (copy-and-paste, remove the old file and rename the backup tocloud-configs.json). Anyways don't forget to clean that up if that gets too large.
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Added threaded cloud building (non-blocking) and is now the default.
- Previously, whenever cloud rebuilds, it'll just rebuild straight on the render thread which gives a massive lag spike on types like
POPULATED_NDorBEVELED.
- Previously, whenever cloud rebuilds, it'll just rebuild straight on the render thread which gives a massive lag spike on types like
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Other changes
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UI and UX
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Added a "Rebuild Clouds" button to trigger a rebuild for any reason
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Added a "Refresh Config" button, behavior is of the following:
- re-create some of the deleted custom config entries that is still available in memory.
- reloads all custom types (provided through files at
assets/cloud_tweaks/api/types)
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Improved consistency and fluency during screen switching and preset loading
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Changed several numeric config entries from sliders into fields with revised ranges
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Removed config entries that is functionally useless:
Enabledin layer settingsMax Shadingin lighting settings: it just limits the brightness, which can be achieved with other combinations of ambient lighting with face lightingsUses Custom Alpha: it's always been custom for a while- The whole
Bevelsection: now under theBEVELEDtype inType-specific config - and probably more that I forgot...
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Utilities
- Added a "Recompile custom scripts" button, its sole purpose is to recompile all scripts found under
assets/cloud_tweaks/api/generators/baseandassets/cloud_tweaks/api/generators/outline
- Added a "Recompile custom scripts" button, its sole purpose is to recompile all scripts found under
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Presets
- Default light sources preset now use Vanilla-like lighting instead of the old 2-light setup.
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Known quirks
- The mod is no longer "lightweight" as the description states with this update that pulled a ton of dependencies into it.
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Bug fixes
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Fixed off-heap memory leak caused by stray buffers caused by dependency (#48)
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With the addition of custom dimensions configuration, this is provisionally resolved (#50)
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As always, thank you guys for your support!

