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Моды/ClearLaggEnhanced
ClearLaggEnhanced

ClearLaggEnhanced

The definitive successor to the original ClearLagg, rebuilt from the ground up for modern Minecraft servers. Eliminate lag, boost your TPS, and maintain optimal server performance with powerful, automated entity clearing and management tools.

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Все версииClearLagg Enhanced 2.0-Beta

ClearLagg Enhanced 2.0-Beta

Beta6 мес. назад

Список изменений

Update 2.0 The Folia Update!

  • Reworked redstone limiter
  • 100% supports folia
  • Updated README
  • Optimized plugin performance (0.1% thread usage)
  • Optimized SQLite Database

A helpful guide for the Redstone Limiter:

🔌 Using the Redstone Limiter

🔌 Using the Redstone Limiter

The Redstone Limiter prevents lag caused by excessive redstone activity while allowing normal farms and contraptions to function properly.

How It Works

The limiter tracks redstone events at two levels:

  1. Per-block tracking - Monitors individual redstone components
  2. Per-chunk tracking - Monitors total redstone activity in a chunk

When a block or chunk exceeds its configured threshold within the reset period, the plugin neutralizes the excessive activity to prevent lag.

Configuration

Enable the redstone limiter in config.yml:

redstone-limiter:
  enabled: true              # Set to true to enable
  reset-period-ms: 4000      # Reset counters every 4 seconds

  blocks:
    enabled: true
    threshold:
      GLOBAL: 6              # Default limit for all redstone blocks
      PISTON: 6              # Pistons can activate 6 times per reset period
      OBSERVER: 12           # Observers can trigger 12 times per reset period
      DISPENSER: 6
      REPEATER: 10
      HOPPER: 12

  chunks:
    enabled: true
    threshold: 4000          # Maximum total redstone events per chunk

  max-piston-push: 12        # Maximum blocks a piston can push at once

Understanding Thresholds

  • reset-period-ms: How long before counters reset (4000ms = 4 seconds)
  • Block threshold: Maximum activations per block within the reset period
  • Chunk threshold: Maximum total redstone events in a chunk within the reset period
  • max-piston-push: Limits how many blocks a single piston can push (prevents lag from pushing hundreds of blocks)

What Gets Limited

The redstone limiter monitors these components:

  • Pistons (PISTON, STICKY_PISTON)
  • Observers (OBSERVER)
  • Dispensers (DISPENSER, DROPPER)
  • Repeaters (REPEATER, COMPARATOR)
  • Hoppers (HOPPER)
  • All other redstone components use the GLOBAL threshold

Example Scenarios

Normal redstone farm:

  • A typical automatic farm activates pistons 2-3 times per reset period
  • Will function normally with default settings

Lag machine:

  • Rapid clock that activates pistons 50+ times per second
  • Gets neutralized when it exceeds the threshold (6 activations per 4 seconds)
  • Prevents server lag without affecting legitimate builds

Tuning Recommendations

For creative/building servers:

redstone-limiter:
  enabled: true
  blocks:
    threshold:
      PISTON: 10           # Allow more complex contraptions
      OBSERVER: 20
      REPEATER: 15
  chunks:
    threshold: 8000        # Higher limit for creative builds

For survival servers with farms:

redstone-limiter:
  enabled: true
  blocks:
    threshold:
      PISTON: 6            # Standard settings work well
      OBSERVER: 12
  chunks:
    threshold: 4000

For servers with lag issues:

redstone-limiter:
  enabled: true
  blocks:
    threshold:
      PISTON: 4            # Stricter limits
      OBSERVER: 8
      REPEATER: 6
  chunks:
    threshold: 2000        # Lower chunk threshold
  max-piston-push: 8       # Reduce piston push limit

Testing Your Settings

  1. Enable the redstone limiter with default settings
  2. Monitor server TPS with /lagg tps
  3. Test your redstone farms to ensure they still work
  4. If legitimate farms are getting limited, increase the threshold for specific blocks
  5. If you still have lag, decrease thresholds or lower the reset period

Important Notes

  • The limiter is disabled by default - you must enable it in config.yml
  • Changes require a /lagg reload to take effect
  • The limiter only neutralizes excessive activity, it doesn't break or remove blocks
  • Players won't receive notifications when redstone is limited (happens silently)

Special Thanks to R00tB33rMan for helping make this update possible. If you have any bugs please join the Discord and report them. <3

Файлы

ClearLaggEnhanced-2.0-Beta.jar(146.47 KiB)
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Метаданные

Канал релиза

Beta

Номер версии

2.0-Beta

Загрузчики

Folia
Paper
Purpur
Spigot

Версии игры

1.20–1.21.9

Загрузок

461

Дата публикации

6 мес. назад

Загрузил

ID версии

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