
CLab
Bringing Hardware Occlusion Culling (HOC) to Minecraft entity rendering optimization.
Оцените первым
819
12
Список изменений
feat(renderer): add hardware occlusion culling for block entities
- Implemented HardwareOcclusionBlockEntityCuller with OpenGL query-based visibility detection
- Added BlockEntityCullingManager to handle registration and culling logic for block entities
- Integrated block entity culling into rendering pipeline via MixinBlockEntityRenderDispatcher
- Enhanced MixinLevelRenderer to process block entity queries after rendering phase
- Added support for distance-based query frequency adjustment and result batching
- Implemented proper resource management with query pool growth and cleanup routines
- Updated ClientClass to initialize and manage block entity culling system alongside entity culling
Файлы
clab-forge-1.20.1-26.3.1.jar(832.35 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
26.3.1
Загрузчики
ForgeNeoForge
Версии игры
1.20–1.20.1
Загрузок
255
Дата публикации
04.05.2026
