
CLab
Bringing Hardware Occlusion Culling (HOC) to Minecraft entity rendering optimization.
Оцените первым
819
12
Список изменений
feat(rendering): add hardware occlusion culling for block entities
- Implemented HardwareOcclusionBlockEntityCuller with OpenGL query-based visibility detection
- Added BlockEntityCullingManager to handle registration and management of block entity cullers
- Integrated block entity culling into LevelRenderer with proper mixin injections and redirects
- Created IBlockEntityCuller interface for standardized culling implementation
- Optimized rendering by caching camera position and using batched queries
- Added proper resource cleanup and pool management for GPU queries
Файлы
clab-neoforge-1.21-26.3.jar(47.34 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
26.3
Загрузчики
NeoForge
Версии игры
1.21–1.21.1
Загрузок
4
Дата публикации
03.05.2026
