
CLab
Bringing Hardware Occlusion Culling (HOC) to Minecraft entity rendering optimization.
Оцените первым
819
12
Список изменений
perf(culling): optimize hardware occlusion culling implementation
- Increased initial query pool size from 512 to 1024 for better performance
- Added shader caching mechanism to reduce redundant shader operations
- Implemented matrix caching for projection and model-view transformations
- Replaced direct shader drawing with optimized draw calls
- Removed redundant imports and cleaned up code structure
- Moved block entity culling logic to separate mixin class
- Added proper shader matrix updates during query batches
- Implemented resource cleanup in endQueryBatch methods
Файлы
clab-neoforge-1.21-26.3.1.jar(830.58 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
26.3.1
Загрузчики
NeoForge
Версии игры
1.21–1.21.1
Загрузок
335
Дата публикации
04.05.2026
