
Cinewolf Autodirector
CineWolf AutoDirector is an extension for Flashback that automatically generates professional cinematic camera movements and inserts them into the replay editor as editable keyframes.
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Список изменений
2.0.28 - 2026-07-28
- Flashback 0.42.1 is now the supported editor target (Minecraft 26.2)
- Gradle / Modrinth dependency:
0.42.1(HkyawEi6) - Compatibility gate: full editor integration on exactly 0.42.1
- Other
0.42.xand legacy0.41.xremain experimental (API surface assumed, risky mixins off) - Docs, README suggest version, and localization strings updated for the new pin
- Flashback 0.42.1 notes: fixed incorrect replay export speed
- Gradle / Modrinth dependency:
2.0.27 - 2026-07-28
- Aircraft camera follows flight direction, not passenger free-look
- When the subject is riding a vehicle, analysis samples the mount’s yaw/pitch, expands the BB to the vehicle, and tags
pose.entityTypewith the mount id (so plane providers match) - New
VehicleMotionhelper: forward prefers 3D travel velocity, then body yaw+pitch — never “player looking sideways while plane flies north” - Vehicle Profile / Follow / Chase / Side Tracking use flight-aware forward (and aircraft up) so wing/chase shots track the nose
- Regression: velocity-over-look, nose-up pitch, passenger+plane type → AIRCRAFT
- When the subject is riding a vehicle, analysis samples the mount’s yaw/pitch, expands the BB to the vehicle, and tags
2.0.26 - 2026-07-28
- Ridden vehicles no longer vanish during CLIP occlusion (planes, boats, minecarts, mounts)
- Entity clip used to hide anything whose AABB contained the subject’s eyes — so sitting in a plane always deleted the plane
- Mount / same root-vehicle tree / passengers are never hidden; cockpit BB containing subject eyes is also kept
- Segment test no longer treats
contains(subjectEye)as an occluder hit
2.0.25 - 2026-07-28
- False Block Placement flood — montage no longer labels ambient world updates as building
- Ignore block capture during Flashback fast-forward seeks (in addition to snapshot reconstruction)
- Reject large multi-block section packets (chunk/section rebuild signature)
- Require a nearby player (or breaker) actor; actorless air→block packets are dropped
- Detector also ignores actorless placement/destruction as defense in depth
- missing_target path failure — sparse analysis samples no longer abort camera path generation
SampledTargetPoseResolverholds the nearest known pose at edges / single-sample windows instead of returning empty- Dimension gaps and out-of-range ticks hold rather than hard-failing the shot
2.0.24 - 2026-07-28
- Cinematic camera lock — killed continuous player zoom in/out ("breathing") seen on follow/chase/flight shots (e.g. parachute clips)
- Path smoother now temporally filters focus distance (camera↔subject radius), not only direction/aim
- Camera is always rebuilt on the final look-at with the smoothed radius (no accidental framing zoom from aim/position mismatch)
- Motion limiter caps radial zoom rate (~3.5 blocks/s) and FOV rate (~12°/s) inside a shot
- Follow / Chase / Side Tracking reproject free-space lag onto a framing sphere so lag rotates instead of pumping scale
- Vertical 9:16 pull-back is max-filtered and rate-limited so bound flicker (elytra/parachute) cannot pump zoom every sample
- Close-detail depth micro-move reduced from ±12% to ±4%
- Regression coverage for alternating radius breathing, intentional dolly preservation, radial/FOV rate limits, and framing scale hold
2.0.23 - 2026-07-27
- Added watermark size control for the top-right TV logo (scale 0.4–7.5, default 1.0)
- Size applies to montage editor preview and Flashback export frames
Файлы
cinewolf-autodirector-2.0.28.jar(3.40 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
2.0.28
Загрузчики
Fabric
Версии игры
26.2
Загрузок
155
Дата публикации
05.08.2026
