/
!Player Trap !Player Heads Charged Creepers killing players will (configurably) make them drop their head, (configurably, again) with their skin's texture.
!Wither Skeleton Drops Very many entities heads (configurably) can be dropped.
!Washing Player heads with skins can be washed into default skins. This feature has a client/server sync feature that will prevent temporary, client-side ghost-blocks [of placed heads] appearing at all.
| Name (1.21+) | Name (-1.21) | Default Value | Description |
|---|---|---|---|
| player_head_drop | playerHeadDrop | true | Players killed by Charged-Creepers may drop a head. |
| player_head_drop_textures | playerHeadDropTextures | true | When player drop heads, they will use their players' texture. |
| player_head_texture_washing | playerHeadDropTextures | true | Textured player heads may be untextured with a Cauldron of water. |
| maximum_head_drop_count | maxHeadDropCount | -1 | Maximum heads drop from a single Charged-Creepers' kills; when negative, limits are disabled. |
These can be modified with the gamerule command, ex:
/gamerule charged:maximum_head_drop_count 1
.
!Icon