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Champion Companions

Champion Companions

Discover, challenge, recruit, and build League-inspired Champion companions in survival Minecraft.

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Все версии→Champion Companions 1.0.23

Champion Companions 1.0.23

Release01.11.2026

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1.0.23 — First Non-Beta Release!

This is Champion Companions’ first non-beta release on Modrinth! The last version uploaded here was 1.0.10, so there’s a lot to catch up on.

This update brings a new champion, companion jobs, party controls, reviving downed champions, new places to explore, and plenty of fixes.


Meet Braum

Braum joins the roster as the sixth champion! He’s a tank/support who spawns in cold biomes, with his own spawn egg and Codex entry.

His kit

  • Concussive Blows — His passive builds up stacks that lead to a stun.
  • Winter’s Bite — Fires an ice projectile.
  • Stand Behind Me — Leaps to an ally in trouble, granting Resistance to both Braum and his ally.
  • Unbreakable — Blocks the first frontal hit, reduces damage from the hits that follow, and destroys incoming enemy projectiles.
  • Glacial Fissure — Sends out a line of knock-ups and leaves a slowing trail behind it.

Outside combat, Hearty Meal lets Braum feed you, with an option to do so automatically. He can also take on the Gather Drops and Night Watch jobs.

Put Your Companions to Work

Champions can now help out beyond combat, with jobs suited to their abilities:

  • Darius: Woodcutting
    Chops natural trees, leaves your builds alone, and replants what he cuts down.

  • Lux: Farming
    Harvests and replants crops, while Radiant Growth helps younger crops grow.

  • Ashe: Hunting
    Leaves at least four adults of each animal type and avoids babies, named animals, and leashed animals.

  • Warwick: Night Watch
    Fights monsters at night, even in Defend stance, then gathers their drops in the morning.

Working companions show what they’re doing, earn a little XP, and unload full backpacks into nearby chests or barrels.

Party HUD and Quick Commands

An optional party HUD now shows your companions’ health, mana, level, distance, status, and ability cooldowns.

Default controls

  • Hold G — Open the command wheel.
  • Tab — Switch between commanding one companion and your whole nearby party while using the wheel.
  • Scroll wheel — Select commands.
  • J — Cycle your selection.
  • H — Toggle the party HUD. Your choice is remembered after restarting.

All controls can be rebound.

The command system supports Follow, Stay, Guard, Home, Passive, Defend, Aggressive, and Utility.

Commands only affect companions you own, within 64 blocks and in the same dimension. These restrictions are enforced by the server.

Downed Champions, Progression, and Stances

Champions can be revived

Recruited champions now go down instead of dying permanently. Clear the area, then revive them through their menu.

Reviving costs three bread by default, and the cost can be changed in the config.

Prefer the old rules? Enable permanentDeath to bring back permanent champion deaths.

More progression and control

  • Separate movement commands and combat stances. Passive, Defend, and Aggressive work independently of movement, so a champion can guard an area while keeping your chosen combat behavior.
  • Champion-specific upgrades at levels 3 and 10.
  • A Codex book on first join, including for players in existing saves.

Combat and Animations

Every champion now has their own attack, Q/W/E/R, and downed animations. Combat timing is controlled by the server to keep attacks and abilities consistent in multiplayer.

A lot of work has also gone into how damage and defensive effects interact:

  • Reworked calculations and interactions for critical hits, forced crits, on-hit effects, Lifeline, absorption, and layered shields.
  • Fixed damage tracking, bleed timing, and the expiration of Lux’s E.
  • Crowd-control effects are tracked individually, and tenacity now properly reduces slows.
  • Nami’s wave applies its slow after the knock-up ends.
  • Empowered attacks no longer apply their damage twice.
  • Item cooldowns, stacks, and shield layers are preserved when reloading a save.

New Places to Explore

Three small champion sites can now generate:

  • Nami’s Tidecaller Shrine
  • Ashe’s Frostwatch Camp
  • Warwick’s Ruined Hunting Camp

Each site includes a wild champion and a supply barrel.

These sites only generate in new terrain. You’ll need to explore beyond chunks your world has already generated to find them.

More Fixes Since 1.0.10

  • Multiplayer and dimensions: Shields, crowd control, empowered attacks, and travelling abilities are no longer updated or removed by the wrong dimension.
  • Save compatibility: Older saves, including the 1.0.10 format, still load.
  • Tall champions no longer clip into low ceilings when following or teleporting.
  • Stay mode properly holds position, including during combat.
  • Champions finish closing doors and gates they opened, even if you switch them back to Follow.
  • Name tags and leads work on champions again, and custom names are no longer overwritten by their nameplates.
  • The champion inventory screen no longer crashes the client if a companion moves out of range.
  • Braum’s leap no longer places him inside walls.
  • Ashe’s hunting job leaves your dropped items alone.
  • Spawn checks no longer force chunks to generate.
  • Reduced unnecessary work when updating parties, equipment, and nameplates each tick.

Before Updating

Back up your world before updating, especially if you’re coming from 1.0.10.

The biggest gameplay change is that recruited champions now go down and can be revived instead of dying permanently. Check the config if you’d prefer to keep the old behavior.

Requirements

  • Minecraft: 26.2
  • Fabric Loader: 0.19.3+
  • Fabric API
  • GeckoLib: 5.5.3+

Файлы

champion-companions-1.0.23.jar(2.11 MiB)
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Метаданные

Канал релиза

Release

Номер версии

1.0.23

Загрузчики

Fabric

Версии игры

26.2

Загрузок

7

Дата публикации

01.11.2026

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ID версии

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