Список изменений
Changelog
All notable changes to this project are documented here. The format follows Keep a Changelog, and the project uses semantic versioning independently of Minecraft's versions.
Every entry that is specific to one Minecraft version must name it.
[Unreleased]
[0.3.0] - 2026-08-09
Supported Minecraft: 26.2, 26.1.2, 1.21.11, 1.21.1.
Added
- Configurable SCT / HUD number suffixes (e.g. XP as
+5xp); per-kind strings in Cloth Config, plus optional bar and look-at suffixes. - Absolute drag layout (Inventory HUD-style UX from public docs only): press O, drag any outlined module; labels show live X,Y. Positions stored as pixels from the top-left (Cloth exposes the same values).
- Mod Menu / Cloth: Edit layout and Reset layout buttons on the Core tab.
- Options to hide vanilla health, hunger, armor, air, and mount bars so they do not duplicate Center HUD bars.
- SCT critical hits (CRIT / ENCHANTED_HIT particles): color, prefix, suffix, scale, outline, glow; plus global SCT glow/outline toggles.
- HUD theme presets (Classic, Neon Aura, Ember, Ice, Toxic, Gold) with Apply theme; Neon Aura enables bar aura + gradients by default.
- Per-bar solid or two-color gradient fills (health, hunger, armor, air, mount).
- Configurable SCT stack gap, lane gap, and lifetime.
- Configurable speed meter (total / horizontal / vertical) with drag layout, now grown into an info panel with coordinates and compass facing rows and a configurable unit (blocks/s, km/h, mph).
- Elytra HUD: durability percent with threshold colors and low-durability blink (warn percent configurable), glide speed and pitch (optional fly-only).
- Elytra durability as an optional bar in the bar cluster while equipped (Elytra Bar HUD-inspired, public mod page only).
- Waypoint arrow (TomTom-inspired, public addon page only): rotating pointer with name, distance, and vertical delta; Waypoints screen (keybind or config button) to enter X/Y/Z, save locations, and pick or delete saved ones.
- Look-at detailed NPC/player stats (armor, absorb, effects, food/sat).
- SCT float effects: blink, wobble rotation, spin; crit horizontal spread and optional crit merge.
- Shader-aware fancy bars (Iris pack auto / always / off): sheen + pulsed aura.
- Info panel combat timer (
Combat Xs) while in combat, with wear-off countdown. - Option to hide vanilla status-effect icons (Core tab).
Changed
- Layout positions migrated off center-relative offsets; existing configs reset to auto layout once (re-drag to place).
- Layout editor hint moved to the top of the screen (was under the hotbar).
- SCT kinds use horizontal lanes and stable slots so damage/heal/absorb (and similar pairs) no longer overlap on one column.
- Theme preset is a named dropdown (Classic, Neon Aura, Ember, Ice, Toxic, Gold) instead of a numeric id field.
- Speed readout is computed from per-tick position deltas instead of
getDeltaMovement(), so it stays correct in creative flight, while riding, and across game-mode changes. - Health number placement is configurable (left / under / right / above); default is under the health bar so extra left-side bars do not crowd it.
- Mod Menu action buttons (Edit layout, Reset layout, Apply theme, Waypoints) are Cloth list entries on the Core tab instead of footer widgets.
Fixed
- Saving Mod Menu / Cloth Config no longer forces custom HUD positions to
(0,0)(bars stuck on the top-left edge). Config v3 sanitizes broken custom flags on load; drag or the "use custom position" toggle still enables placement. - Apply theme now flushes Cloth widgets first, so changing the theme id and pressing Apply theme updates bar/SCT colors immediately.
- Rapid crit SCT floats fan out / skip merge by default so they stop stacking on one pixel.
- A HUD module that throws during rendering is isolated and logged once instead of silently blanking every module registered after it (candidate cause of the speed meter / elytra HUD disappearing).
- Mod Menu Edit layout / Reset / Apply theme / Waypoints buttons work again (footer widgets sat under Cloth's list and never received clicks).
- Global scale no longer pushes modules under the hotbar or off-screen; positions clamp adaptively to the scaled viewport.
- Incoming SCT now counts absorption loss as damage (cactus / fire / magma often hit golden hearts first, so the bar moved with no float).
- Incoming SCT no longer marches off the top of the screen during sustained env damage: stack slots are reused, stacks grow opposite the scroll direction, and Y is clamped on-screen.
- Layout editor hit-testing inverse-transforms mouse under global scale, and every handle has a larger shaded grab box (fixes tiny Elytra / Info targets).
- Curved hunger bar no longer shows a straight saturation stub that filled the hollow of the curve (saturation now follows the same bow on the outer edge).
- Empty armor bars are hidden instead of drawing a second outline.
[0.2.0] - 2026-08-08
Supported Minecraft: 26.2, 26.1.2, 1.21.11, 1.21.1.
Added
- IceHUD-inspired curved player bars (default), with Cloth controls for style (straight/curved), thickness, length, gap, side gap, curve amount, borders, and per-stat colors (health, absorption, hunger, saturation, armor, air, freeze, mount, numbers, background).
- In-game HUD layout editor (keybind "Edit HUD layout"): drag bars, look-at, effects, SCT areas, and entity counters; Cloth Config exposes matching offsets.
- Optional suppression of vanilla
DAMAGE_INDICATORparticles while SCT is on (Cloth toggle, default on). - Cloth Config color pickers for all SCT event colors.
Changed
- Global scale now applies to every HUD module (not only player bars), via a pose-stack scale around the HUD pivot.
- SCT effect-remove lines use the effect display name instead of the raw description id.
[0.1.0] - 2026-08-08
Supported Minecraft: 26.2, 26.1.2, 1.21.11, 1.21.1.
Added
- Project generated from the default_mod multi-version Fabric template, targeting Minecraft 26.2, 26.1.2, 1.21.11, 1.21.1.
- Client-only modular HUD with Cloth Config + Mod Menu integration.
- IceHUD-style bars: player health (with absorption), hunger/saturation, armor, air/freeze, mount health - each toggleable.
- Look-at target info and status-effect list modules.
- MobCount-style hostile/passive entity counters with radii and keybinds.
- MSBT-inspired scrolling combat text (incoming / outgoing / notify) with merge and spam controls, driven by client-visible state only.
- Mod icon (
assets/centerhud/icon.png) referenced fromfabric.mod.json. - Floor join-smoke helpers:
testserver_extra_modspulls Cloth Config into the1.21.1standalone server; Loom-PsmokeServer=<host>quick-plays multiplayer on remap nodes.
Файлы
centerhud-mc26.1.2-0.3.0+mc26.1.2.jar(121.00 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
0.3.0+mc26.1.2
Загрузчики
Fabric
Версии игры
26.1–26.1.2
Загрузок
4
Дата публикации
09.08.2026

