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Моды/Center HUD
Center HUD

Center HUD

Modular client HUD: curved bars, floating combat text, mob counters, speed/coords, elytra, waypoints, and drag-to-place layout.

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Все версииCenter HUD 0.3.0 (MC 26.1.2)

Center HUD 0.3.0 (MC 26.1.2)

Release09.08.2026

Список изменений

Changelog

All notable changes to this project are documented here. The format follows Keep a Changelog, and the project uses semantic versioning independently of Minecraft's versions.

Every entry that is specific to one Minecraft version must name it.

[Unreleased]

[0.3.0] - 2026-08-09

Supported Minecraft: 26.2, 26.1.2, 1.21.11, 1.21.1.

Added

  • Configurable SCT / HUD number suffixes (e.g. XP as +5xp); per-kind strings in Cloth Config, plus optional bar and look-at suffixes.
  • Absolute drag layout (Inventory HUD-style UX from public docs only): press O, drag any outlined module; labels show live X,Y. Positions stored as pixels from the top-left (Cloth exposes the same values).
  • Mod Menu / Cloth: Edit layout and Reset layout buttons on the Core tab.
  • Options to hide vanilla health, hunger, armor, air, and mount bars so they do not duplicate Center HUD bars.
  • SCT critical hits (CRIT / ENCHANTED_HIT particles): color, prefix, suffix, scale, outline, glow; plus global SCT glow/outline toggles.
  • HUD theme presets (Classic, Neon Aura, Ember, Ice, Toxic, Gold) with Apply theme; Neon Aura enables bar aura + gradients by default.
  • Per-bar solid or two-color gradient fills (health, hunger, armor, air, mount).
  • Configurable SCT stack gap, lane gap, and lifetime.
  • Configurable speed meter (total / horizontal / vertical) with drag layout, now grown into an info panel with coordinates and compass facing rows and a configurable unit (blocks/s, km/h, mph).
  • Elytra HUD: durability percent with threshold colors and low-durability blink (warn percent configurable), glide speed and pitch (optional fly-only).
  • Elytra durability as an optional bar in the bar cluster while equipped (Elytra Bar HUD-inspired, public mod page only).
  • Waypoint arrow (TomTom-inspired, public addon page only): rotating pointer with name, distance, and vertical delta; Waypoints screen (keybind or config button) to enter X/Y/Z, save locations, and pick or delete saved ones.
  • Look-at detailed NPC/player stats (armor, absorb, effects, food/sat).
  • SCT float effects: blink, wobble rotation, spin; crit horizontal spread and optional crit merge.
  • Shader-aware fancy bars (Iris pack auto / always / off): sheen + pulsed aura.
  • Info panel combat timer (Combat Xs) while in combat, with wear-off countdown.
  • Option to hide vanilla status-effect icons (Core tab).

Changed

  • Layout positions migrated off center-relative offsets; existing configs reset to auto layout once (re-drag to place).
  • Layout editor hint moved to the top of the screen (was under the hotbar).
  • SCT kinds use horizontal lanes and stable slots so damage/heal/absorb (and similar pairs) no longer overlap on one column.
  • Theme preset is a named dropdown (Classic, Neon Aura, Ember, Ice, Toxic, Gold) instead of a numeric id field.
  • Speed readout is computed from per-tick position deltas instead of getDeltaMovement(), so it stays correct in creative flight, while riding, and across game-mode changes.
  • Health number placement is configurable (left / under / right / above); default is under the health bar so extra left-side bars do not crowd it.
  • Mod Menu action buttons (Edit layout, Reset layout, Apply theme, Waypoints) are Cloth list entries on the Core tab instead of footer widgets.

Fixed

  • Saving Mod Menu / Cloth Config no longer forces custom HUD positions to (0,0) (bars stuck on the top-left edge). Config v3 sanitizes broken custom flags on load; drag or the "use custom position" toggle still enables placement.
  • Apply theme now flushes Cloth widgets first, so changing the theme id and pressing Apply theme updates bar/SCT colors immediately.
  • Rapid crit SCT floats fan out / skip merge by default so they stop stacking on one pixel.
  • A HUD module that throws during rendering is isolated and logged once instead of silently blanking every module registered after it (candidate cause of the speed meter / elytra HUD disappearing).
  • Mod Menu Edit layout / Reset / Apply theme / Waypoints buttons work again (footer widgets sat under Cloth's list and never received clicks).
  • Global scale no longer pushes modules under the hotbar or off-screen; positions clamp adaptively to the scaled viewport.
  • Incoming SCT now counts absorption loss as damage (cactus / fire / magma often hit golden hearts first, so the bar moved with no float).
  • Incoming SCT no longer marches off the top of the screen during sustained env damage: stack slots are reused, stacks grow opposite the scroll direction, and Y is clamped on-screen.
  • Layout editor hit-testing inverse-transforms mouse under global scale, and every handle has a larger shaded grab box (fixes tiny Elytra / Info targets).
  • Curved hunger bar no longer shows a straight saturation stub that filled the hollow of the curve (saturation now follows the same bow on the outer edge).
  • Empty armor bars are hidden instead of drawing a second outline.

[0.2.0] - 2026-08-08

Supported Minecraft: 26.2, 26.1.2, 1.21.11, 1.21.1.

Added

  • IceHUD-inspired curved player bars (default), with Cloth controls for style (straight/curved), thickness, length, gap, side gap, curve amount, borders, and per-stat colors (health, absorption, hunger, saturation, armor, air, freeze, mount, numbers, background).
  • In-game HUD layout editor (keybind "Edit HUD layout"): drag bars, look-at, effects, SCT areas, and entity counters; Cloth Config exposes matching offsets.
  • Optional suppression of vanilla DAMAGE_INDICATOR particles while SCT is on (Cloth toggle, default on).
  • Cloth Config color pickers for all SCT event colors.

Changed

  • Global scale now applies to every HUD module (not only player bars), via a pose-stack scale around the HUD pivot.
  • SCT effect-remove lines use the effect display name instead of the raw description id.

[0.1.0] - 2026-08-08

Supported Minecraft: 26.2, 26.1.2, 1.21.11, 1.21.1.

Added

  • Project generated from the default_mod multi-version Fabric template, targeting Minecraft 26.2, 26.1.2, 1.21.11, 1.21.1.
  • Client-only modular HUD with Cloth Config + Mod Menu integration.
  • IceHUD-style bars: player health (with absorption), hunger/saturation, armor, air/freeze, mount health - each toggleable.
  • Look-at target info and status-effect list modules.
  • MobCount-style hostile/passive entity counters with radii and keybinds.
  • MSBT-inspired scrolling combat text (incoming / outgoing / notify) with merge and spam controls, driven by client-visible state only.
  • Mod icon (assets/centerhud/icon.png) referenced from fabric.mod.json.
  • Floor join-smoke helpers: testserver_extra_mods pulls Cloth Config into the 1.21.1 standalone server; Loom -PsmokeServer=<host> quick-plays multiplayer on remap nodes.

Файлы

centerhud-mc26.1.2-0.3.0+mc26.1.2.jar(121.00 KiB)
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Метаданные

Канал релиза

Release

Номер версии

0.3.0+mc26.1.2

Загрузчики

Fabric

Версии игры

26.1–26.1.2

Загрузок

4

Дата публикации

09.08.2026

Загрузил

ID версии

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