
Cave Overhaul
Wicked new noise caves for a wild new adventure
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Список изменений
warning: new chunks WILL have different cave gen and it WILL make your world look kinda weird
Commit 3c84e69
- Fixed an issue where noise caves could end abruptly in tall vertical walls instead of tapering off naturally.
- Slightly more noise caves generate in areas that previously had none.
Commit 7eb304c
- Fixed an issue where caves from the old-world carver could terminate in flat stone walls aligned to chunk boundaries.
- Cave shape and density in old-world carver regions will shift slightly as a side effect — tunnels now cluster a bit more tightly within their home area.
Commit 6d50344
- Fixed an issue where all cave layers shared a single structural noise pattern, causing layers (especially the duplicated ones below y=-64) to look the same as each other.
- Each cave layer now generates with its own independent structural shape for more variety between depths.
Commit 385c50a
- Unified how caves and underground rivers apply their large-scale terrain warping, so they pull from a single consistent pattern instead of independent ones.
- As a result, noise caves WILL generate differently from previous versions, especially at greater depths. Existing worlds will show a visible seam between old and newly-generated chunks.
Метаданные
Канал релиза
Release
Номер версии
1.19+mc26.1.x
Загрузчики
Fabric
Версии игры
26.1.1–26.1.2
Загрузок
64
Дата публикации
15.04.2026
