
Cannibal Villages: Tropical Exploration
Adds procedural cannibal villages, sharks, marine wildlife, tropical resources, mermaids, bosses and dangerous coastal adventures.
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Cannibal Villages: Tropical Exploration 2.4.1
Release27.08.2026
Список изменений
UPDATE: 2.4.1
[NEW FEATURES]
- Added Cannibal Villages Configuration options.
- Added Albatross.
- Added a new Cannibalism Stage.
- Beach Grass now grows naturally on beaches.
- Boars now eat Beach Grass.
- Cannibals now hunt Boars.
- Added Tribe Leader effect.
- Added a new advancement - Cannibal Leader.
- Human Meat from the Echoes of Power mod is now recognized as Cannibal Villages Human Meat.
- Added Albatross Meat and its Cooked version.
- Added Boar Meat and its Cooked version.
- Added Advancement: Albatross Hunter, achieved when your albatross successfully brings you an item for the first time.
[CONFIGURATION]
- Beach Grass Growth: ON/OFF
- Seagull Food Stealing: ON/OFF
- Palm Tree Generation Rate: 0 to 200%.
- Large Village Generation Rate: 0 to 400%.
- Small Village Generation Rate: 0 to 400%.
- Suspended Stilt House Generation Rate: 0 to 200%
- Great White Sharks break boats: ON/OFF
- Mermaids lure players with their singing: ON/OFF
- Sardine Generation Rate: 0 to 150%.
- Blue Shark Generation Rate: 0 to 200%.
- Seagull Generation Rate: 0 to 200%
- Albatross Generation Rate: 0 to 200%
- Wounded Mob Glow (Cannibal Leader): ON/OFF
[CANNIBAL LEADER]
- You can now permanently become a cannibal/leader by eating 500 Human Meat.
- Permanent cannibals do not turn back into humans after 10 days without consuming Human Meat, but they will hear their heartbeat and a dark vignette will take over the screen until they feed again.
- Permanent cannibals receive the Tribe Leader effect when approaching other cannibals. These cannibals will defend them from attacks and will also attack anyone the player attacks.
- Permanent cannibals can no longer eat anything that is not meat without receiving debuffs.
- A cannibal leader player can click on a cannibal with the totem, calling them to follow and fight alongside them. Maximum of 7 cannibal warriors.
- Villagers no longer trade items with cannibals.
- Iron Golems receive Speed I when fighting players who have become permanent cannibals.
- Wounded creatures will be shown with a glow around their bodies if you are a Cannibal Leader. You can disable this in the mod settings.
- If a non-cannibal player clicks on a cannibal with the totem, the cannibal will feel offended and attack you.
- If a cannibal player betrays the cannibals by eating 26 to 499 pieces of Human Meat, they will not become angry, but will complain and go on with their lives.
- You can give or exchange a weapon with a cannibal warrior following you by right-clicking on them with the item you want to share.
- When they are your followers, you can equip them with armor, including the Diving Suit, which works perfectly and makes them highly resistant underwater.
[ALBATROSS]
- When you throw an item to a tamed Albatross, it will try to find another matching item and bring it back to you.
- You can tame them with fish, both adults and babies.
- They fly for longer and farther than Seagulls, spending more time in the air and less time on the ground.
- They will not attempt to take off if they are under enclosed roofs or inside caves.
- They generally tend to return to the locations they initially departed from.
- When attacked, they usually flee by flying away.
- They can be bred with any type of fish, but unlike Seagulls, you will have to find one on land to breed them, since they do not stop flying to feed.
- Babies cannot fly, but they can swim. However, they do not take fall damage because they can soften their fall by flapping their wings.
- Tamed Albatrosses do not fly.
- They naturally spawn on shores and coastal environments, and can also be seen in jungles and savannas.
- When killed, adults drop feathers and Albatross Meat.
[ALBATROSS TRACKING]
- Albatrosses that have gone to search for items for their owners become tired for about 1 minute before they can travel again.
- Albatrosses have a higher chance of finding common items, while rarer items have a lower chance of being found.
- They may return with something other than what they were ordered to find if they cannot locate it.
- If you want to add a mod item to the Albatross tracking list, contact JoaoCruz48.
- You can check the Albatross tracking list on the Wiki: https://vilas-canibais.fandom.com/pt-br/wiki/Albatroz
- The more difficult the item is to find, the longer its return journey will take.
- Baby Albatrosses cannot track items.
[OTHER]
- Added /limparmato command to clear all Beach Grass within a 64-block radius.
- Beach Grass is now positioned slightly offset from the block, like Vanilla grass.
- Boars now prefer Beach Grass over regular grass, great for those who want to live on clean beaches.
- Adult Boars now drop Boar Meat when killed.
- Added MidnightLib as a dependency (embedded jar-in-jar).
- Added a new Cannibal Totem texture - Dark Blue (Cannibal Leader Stage).
- Removed camps. Only Suspended Stilt Houses and large/small Villages can now be found.
- Changed village structure names (internal dev use and generation commands only).
- Village and stilt house stairs now descend 1 block below the water to make entering easier.
- Sardine drops now only last 20s when in water (prevents pollution).
[FIXES]
- Fixed Human Meat count in the Tooltype not updating.
- Fixed cannibals attacking players who had transformed into cannibals when entering villages and opening chests.
- Fixed Rutia becoming invisible when viewed from extreme angles.
- Fixed Beach Grass not being replaced when placing blocks on top of it.
- Reduced Boar hitbox.
- Fixed cannibal not raising the spear to throw it.
- Fixed cannibal arrows not disappearing after missing a fishing attempt.
Файлы
cannibalvillages-2.4.1-1.20.1-forge.jar(8.50 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
2.4.1
Загрузчики
Forge
Версии игры
1.20.1
Загрузок
46
Дата публикации
27.08.2026
