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Canalize

Canalize

Canalize breaks the terrain generation framework of the original Minecraft, offloads the core heightmap calculations down to the C++ layer, and bridges them back to the Java game

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Все версии→Canalize 2026Build1

Canalize 2026Build1

Alpha02.03.2026

Список изменений

Canalize 2026Build1 — First Public Build

Core Features

  • Overworld height expanded from 384 to 1808 blocks (Min Y: −64, Max Y: 1744)
  • All heightmap calculations handled by a C++17 native library via JNI, completely bypassing the vanilla ChunkGenerator

Noise Algorithms

  • Simplex noise (OS2S) as the base noise source
  • Ridged FBM fractal for mountain skeleton generation
  • Worley cellular noise blended at mountain peaks for realistic rock texture
  • Domain Warping to simulate hydraulic erosion, carving valleys and riverbeds
  • smoothstep biome interpolation to eliminate hard boundaries between ocean, plains, and mountains

Performance

  • AVX2 SIMD instruction set for parallelized noise computation
  • Stateless hash functions replacing srand()/rand() — thread-safe with no race conditions

Requirements

  • CPU with AVX2 support required
  • Minecraft 1.21.1 + NeoForge 21.1.219
  • Java 21

Файлы

canalize-2026Build1.jar(40.21 KiB)
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Метаданные

Канал релиза

Alpha

Номер версии

2026Build1

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

334

Дата публикации

02.03.2026

Загрузил

ID версии

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