
BuroSound
lets map‑makers and resource‑pack creators place custom music and ambience directly in the world
BuroSound
BuroSound is a client-side mod that allows map-makers and resource-pack creators to bind custom music and ambience to specific 3D regions in Minecraft. Enter an area, and a track smoothly starts. Leave it, and it fades out or transitions to another. Everything is configured entirely via
sounds.json.
Key Features
- Spatial Audio Without GUIs: Setup requires no in-game interfaces—everything is controlled via versionable JSON in your resource pack.
- Playlists & Chains: A track can automatically trigger the next one when it finishes.
- Smooth Transitions: Supports audio fading when moving between locations and dedicated "exit zones" to stop playback.
- Note Block Compatibility (Ducking): When note blocks play, BuroSound's background music temporarily lowers in volume so contraptions and melodies remain audible.
- Debugging Tools: A visual in-game overlay displays the exact boundaries of your music zones.
Installation
For Players
- Install Fabric Loader and Fabric API.
- Place the BuroSound
.jarfile into yourmodsfolder. - Enable a resource pack containing zone configurations (without it, the mod does nothing).
For Content Creators
The mod reads the assets/minecraft/sounds.json file from your resource pack. Simply add specific parameters to your sound events inside the sounds array. To apply changes in-game, use F3 + T (reload resource packs).
Parameter Reference (sounds.json)
The following fields can be added to any sound event within the sounds array. All coordinates are specified in blocks.
| Parameter | Type | Default | Description |
|---|---|---|---|
box | [int] or [[int]] | None | 3D trigger zone for the sound. Format: [x1, y1, z1, x2, y2, z2] or an array of such zones. |
dimension | string | minecraft:overworld | The dimension where the zone is active. |
exit / isExit | boolean | false | If true, the zone acts as an exit trigger: it smoothly stops current music and clears the queue. |
next | string | None | ID of the next track. If provided without a dot (.), the mod automatically adds the music_disc. prefix. |
play_while_inside / playWhileInside | boolean | false | If true, the music fades out immediately upon leaving the zone. If false, the track plays to the end even if you leave. |
ignore_note_blocks / ignoreNoteBlocks | boolean | false | If true, this track will not be ducked (lowered in volume) when note blocks play. |
allow_overlap / allowOverlap | boolean | false | If true, the sound from this zone can play simultaneously with sounds from other zones. |
block_trigger / blockTrigger | array or object | None | Alternative activation method: right-clicking a specific block at the specified coordinates. |
Argument Examples
1. Basic Zone & Dimension (box, dimension)
A standard zone in the Nether. The track starts upon entry and plays to completion, even if the player leaves the area.
{
"music_disc.nether_ambient": {
"sounds": [
{
"name": "my_pack:music/nether_ambient",
"stream": true,
"box": [10, 30, 10, 50, 80, 50],
"dimension": "minecraft:the_nether"
}
]
}
}
2. Multi-Zones (box with an array of arrays)
The same track assigned to two different rooms. Walking between them will not restart the music.
{
"music_disc.town_theme": {
"sounds": [
{
"name": "my_pack:music/town",
"stream": true,
"box": [
[-20, 64, -20, 20, 80, 20],
[100, 64, 100, 150, 80, 150]
]
}
]
}
}
3. Presence Dependency & Looping (play_while_inside, next)
The music plays only while the player is inside the cube. Upon exiting, it smoothly fades out. The "next": "boss_theme" parameter forces the track to trigger itself after finishing, creating an endless loop.
{
"music_disc.boss_theme": {
"sounds": [
{
"name": "my_pack:music/boss",
"stream": true,
"box": [0, 60, 0, 30, 80, 30],
"play_while_inside": true,
"next": "boss_theme"
}
]
}
}
4. Creating a Playlist (next to a different track)
When track_one finishes, the mod automatically starts track_two.
{
"music_disc.track_one": {
"sounds": [
{
"name": "my_pack:music/part1",
"stream": true,
"box": [0, 60, 0, 10, 70, 10],
"next": "track_two"
}
]
},
"music_disc.track_two": {
"sounds": [
{
"name": "my_pack:music/part2",
"stream": true,
"box": [0, 60, 0, 10, 70, 10]
}
]
}
}
5. Ignoring Note Blocks & Overlapping (ignore_note_blocks, allow_overlap)
This background hum can play concurrently with other music and will not become quieter if a note block mechanism is active nearby.
{
"burosound.machine_hum": {
"sounds": [
{
"name": "my_pack:ambient/hum",
"stream": true,
"box": [5, 64, 5, 10, 68, 10],
"ignore_note_blocks": true,
"allow_overlap": true
}
]
}
}
6. Exit Zone (exit)
This zone does not play music. If a player enters this corridor, any currently playing BuroSound music smoothly fades out and stops.
{
"exit_corridor": {
"sounds": [
{
"name": "none",
"box": [30, 60, -5, 40, 65, -10],
"exit": true
}
]
}
}
7. Block Click Trigger (block_trigger)
Instead of entering a zone, the music is activated by right-clicking a specific block.
{
"music_disc.secret_button": {
"sounds": [
{
"name": "my_pack:music/secret",
"stream": true,
"block_trigger": [10, 64, -5, "stone_button"]
}
]
}
}
Commands & Controls
For debugging convenience, the mod provides client-side commands:
/burosound boxesToggles the debug overlay. Displays colored outlines and labels for all active zones in your current dimension. Perfect for verifying coordinates./burosound stopInstantly stops all playing BuroSound music and completely clears the queue of upcoming tracks.

