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Моды/Builders Freecam
Builders Freecam

Builders Freecam

A Legitimate Fork of Freecam, allowing you to travel through semi-transparent / non-culling / water blocks in rendered chunks only, removing hacks like x-ray features. Overcustomizable.

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Builders Freecam

!Minecraft !Fabric !NeoForge !Forge

  • A Legitimate Fork of Freecam, allowing you to travel through legimimate blocks, and only when it is specified in configs. This Fork won't let players go through walls or lava, neither won't let players use x-ray and hack features that freecam does have. All ignorable collision (aka travellable blocks) are defined in the configurations toggles:
NameDescriptionDefault Value
Ignore Transparent BlocksAllows travelling through transparent blocks in freecam.true
Ignore Openable BlocksAllows travelling through doors/trapdoors/gates in freecam.true
Ignore Non-Culling BlocksAllows travelling through non-culling texture blocks in freecam (hoppers, lecterns, shulkerboxes, mid-air blocks ecc).true
Ignore Water FluidAllows travelling through water in freecam.true

What are Non-Culling Blocks?

Non-Culling blocks are definied by a function in the code. This function checks whether a block can “cull” (i.e. skip texture rendering) nearby block faces. If it does cull a neighbour face (Piston Head, Solid Block...), it checks if the involved neighbour block can also "cull" the same face (2 Adiacent Solid Blocks, 2 Piston Head front-to-front...), in which case travelling through that block is denied, otherwise it will be allowed (Glass over piston head, mid-air solid block...). If it does not cull every neighbour face (hopper, cauldron...), you can travel through the block.

Why this Fork?

First, regardless of your configs, this Freecam won't let players go through walls or lava. But it does come with more features:

  • You can eventually travel through water with a toggle in the config.
  • Freecam is bounded in player's rendered chunks, avoiding cave x-ray peeks on borders
  • You can travel through transparent blocks, or eventually non-culling blocks on certain conditions (see What are Non-Culling Blocks?).

About

As a fork, it means that before reporting any bug you may firstly check the if the issue is present on Freecam mod. Any issue can be reported on the github of this mod, but you must say if it is also an issue related to Freecam mod.

This mod allows you to control your camera separately from your player. While it is enabled, you can fly around and travel through blocks within your render distance. Disabling it will restore you to your original position. This can be useful for quickly inspecting builds and exploring your world.

This mod works in multiplayer, but may be considered cheating on some servers. It is your responsibility to check all relevant rules before using this mod.

While Freecam should only affect the client, it may be possible for servers to detect the mod being installed through various exploits in Minecraft, modding platforms, or this mod.
Here's a real example that exploited translation keys.

To paraphrase our license, we are not responsible for any damages or liability related to Builders Freecam. Among other things, this means it's not our fault if you get banned from a server.

Translation (Freecam)

You can help translate the original Freecam mod on Crowdin, language changes will be inspired by that work.

If you're unfamiliar with Crowdin, you can read their getting started as a volunteer translator guide.

If you'd like to translate a language, on Freecam mod, they don't currently target, please open there an issue asking them to enable the language.

Their language updates will merge then on this fork.

Keybinds

NameDescriptionDefault Bind
Toggle FreecamEnables/disables Builders FreecamF4
Config GUIOpens the settings screen.Unbound
Control PlayerTransfers control back to your player, but retains your current perspective (Can only be used while Freecam is active.)Unbound
Reset TripodResets a tripod* camera when pressed in combination with any of the hotbar keysUnbound

*The freecam bind can also be used in conjunction with any of the hotbar keys (F4 + 1...9) to enter "tripod" mode. This enables you to set up multiple cameras with differing perspectives, and switch between them at will.

Movement Options

NameDescriptionDefault Value
Flight ModeThe type of flight used by freecam.

Options:
- DEFAULT : Static velocity with no drifting
- CREATIVE : Vanilla creative flight
DEFAULT
Horizontal SpeedThe horizontal speed of freecam.1.0
Vertical SpeedThe vertical speed of freecam.1.0

Visual Options

NameDescriptionDefault Value
Initial PerspectiveThe initial perspective of the camera.

Options:
- FIRST_PERSON : The player's perspective
- THIRD_PERSON : Behind the player
- THIRD_PERSON_MIRROR : In front of the player
- INSIDE : Inside the player
INSIDE
Show PlayerShows your player in its original position.true
Show HandWhether you can see your hand in freecam.false
Full BrightnessIncreases brightness while in freecam.false
Show Submersion FogWhether you see a fog overlay underwater, in lava, or powdered snow.false

Utility Options

NameDescriptionDefault Value
Disable on DamageDisables freecam when damage is received.true
Freeze PlayerPrevents player movement while freecam is active.
WARNING: Multiplayer usage not advised.
false
Allow InteractionWhether you can interact with blocks/entities in freecam.
WARNING: Multiplayer usage not advised.
false
Interaction ModeThe source of block/entity interactions.

Options:
- CAMERA : Interactions come from the camera
- PLAYER : Interactions come from the player
CAMERA

Notification Options

NameDescriptionDefault Value
Freecam NotificationsNotifies you when entering/exiting freecam.true
Tripod NotificationsNotifies you when entering/exiting tripod cameras.
true

Requirements

Fabric

Forge

  • None

NeoForge

  • None

Часто задаваемые вопросы

Совместимость

Minecraft: Java Edition

26.2.x

Платформы

Поддерживаемые окружения

Клиент

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Опубликован:2 месяца назад
Обновлён:2 месяца назад
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