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Моды/Boss area woof
Boss area woof

Boss area woof

BossArea is a Fabric 1.20.1 mod designed for custom adventure modpacks to make fight areas in a RPG style

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Все версии→Boss area woof 6.0.0

Boss area woof 6.0.0

Release01.07.2026

Список изменений

BossArea 6.0.0 — Changelog - skipped versions because there were bugs to fix

What's new since v2.0.0

Boss sequences

  • Multiple bosses — define an ordered sequence of bosses with addboss. Each boss spawns only after the previous one is defeated.
  • Datapack function support — use addfunc and addfuncscaled to spawn any entity (custom mobs, modded entities, NBT-heavy setups) via a datapack .mcfunction instead of a direct entity ID. Entities are tracked via scoreboard tags.
  • Boss timing — with_mobs (boss 1 spawns alongside the mobs, subsequent bosses chain after each death) or after_clear (all mobs must die first, then bosses chain one by one).
  • Sequence ordering — use reorderboss to define the exact spawn order of each boss phase.
  • Function roles — functions can be declared as mob (count towards the pre-boss clear) or boss (part of the boss sequence).
  • Function scaling — addfuncscaled accepts count percent flat role arguments, identical scaling logic to addmob.

Player progression

  • Completed players can walk through a cleared room freely without triggering a new fight, unless accompanied by a player who has not yet finished it.
  • Repeatable mode — setrepeatable true disables completion tracking for triggering purposes; the room fights every time regardless.
  • Manual completion control — completed <name> <player> <true|false> to check or override a player's progress.

Victory teleport

  • setvictorytp <x> <y> <z> [dimension] — teleports surviving engaged players anywhere on victory, optionally to a different dimension (validated immediately on entry).
  • clearvictorytp to remove it.

Messages

  • Grace, combat, victory and defeat messages are now per-room and customizable: setmessage, disablemessage, enablemessage.
  • Messages display on the actionbar only (not in chat).

Combat logic

  • Grace period cancellation — if all players leave the zone before the doors close, the fight is cancelled and the area resets to idle.
  • Multi-player death detection — defeat triggers correctly when all engaged players die, even if they die simultaneously or respawn quickly. Players who left the zone before the fight ended are no longer counted.
  • Player count during grace — mob scaling now reflects the exact number of players present when the doors close, not those who entered and left.

Info & UX

  • /bossarea info now shows full configuration with clickable [edit] buttons that pre-fill commands in the chat bar.
  • /bossarea list — area names are clickable and open their info page directly.
  • All commands that accept an area name support tab-autocomplete.
  • setcorners — redefine the zone bounds from the current wand selection without losing existing configuration.
  • Grace, cooldown and boss timing each have their own line and [edit] button in the info view.

Bug fixes

  • Data (mobs, boss, doors, etc.) was not saved on server restart — markDirty() was only called on area creation/deletion. Fixed: all edit commands and state transitions now correctly mark data as dirty.
  • Mob spawn position now scans upward from the floor instead of downward from the ceiling, fixing entities spawning in the air in large rooms.
  • Entities spawned via datapack functions now also spawn at a valid floor position instead of the geometric center of the zone.

Файлы

bossarea-6.0.0.jar(67.77 KiB)
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Метаданные

Канал релиза

Release

Номер версии

6.0.0

Загрузчики

Fabric

Версии игры

1.20.1

Загрузок

116

Дата публикации

01.07.2026

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ID версии

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