Bootstraps
A remake of earlygame survival, making it just as important as midgame.
Список изменений
This is the actually 'polished' version of the mod, at least as far as presentation goes.
Small balance changes. The primary one is that food rot has had the base rate halved (which means that other sources of rot are even slower, too), but being submerged will accelerate rot, which can stack up with raw meat.
Campfires now accept Iffy quality food. This makes it marginally more edible.
Art assets are (slightly) less awful. The hand axe is no longer literally just the flint texture. The crucible looks a bit less ugly.
The promised config settings are now implemented. Rot rates can be adjusted (including set to 0.), and brine can be made infinite if you wish.
Neoforge gave me mixin transformer errors again with crops, so the crop growth changes have been temporarily removed.
Added more easter eggs (cough, STEAK) because something is wrong with me, and probably did more tiny things overnight which I forgot about doing.