
Blueprint HUD
Having difficulties in tracking the resources needed for your lovely build? use Blueprint HUD for tracking them easily
Список изменений
🛠 Blueprint HUD v1.1-beta — The "Core HUD" Update
This update establishes the foundation of Blueprint HUD. It focuses on the core gameplay loop: tracking required items, visualizing progress, and clearly showing completion status — all directly on the HUD.
🆕 New Features
Blueprint HUD Overlay: A persistent on-screen HUD that displays all tracked blueprint items with their required counts.
Live Progress Bars: Each item now shows a dynamic progress bar that fills as you collect blocks.
Completion Indicator: When an item is fully collected:
The progress bar fills to 100%
A ✔ checkmark appears
The item is visually marked as completed
Automatic Progress Tracking: Item counts update automatically as blocks are collected — no manual refresh required.
🎨 Visual Feedback
Green Completion State: Completed items visually switch to a green-tinted state for instant recognition.
Strike-through Text: Finished items display a strike-through effect to clearly separate them from incomplete ones.
Clean HUD Layout: Consistent spacing, readable text, and compact bars designed to stay out of the way during gameplay.
⚡ Improvements & Changes
Optimized HUD Rendering: Reduced unnecessary redraws to keep performance smooth even with many items tracked.
Stable Item Ordering: Blueprint items maintain a consistent order instead of shifting during updates.
Config-backed Blueprint Storage: Blueprint data is stored persistently, preventing accidental loss between sessions.
🐞 Bug Fixes
Fixed progress bars not updating correctly when items were added mid-session.
Fixed completed items occasionally failing to display the checkmark.
Resolved HUD flickering issues when rapidly collecting items.
Fixed multiple Fabric/Yarn compatibility issues related to HUD rendering.
