A new ritual!
-> The "Ritual of the Geode's Bounty" will accelerate the growth of nearby budding blocks and automatically harvest their crystals, dropping them on the ground.
more configuration options!
-> LP per heart from sacrifice / self-sacrifice can be tweaked
--> Specific mobs can also give more or less LP per heart of damage
--> Specific mobs can also be blacklisted from the Well of Suffering (if you want to allow for them to be manually sacrificed)
-> Living armour's total upgrade points can now be configured (both standard and evolved)
-> added configuration options for the new Geode Ritual - expect more of this in 1.21
Filters now have recipes for copying or clearing their settings
Reap of the Harvest Moon now supports more things!
-> Vanilla: bamboo, kelp, sugarcane, cactus, and vines (both normal, twisting, and weeping)
-> Modded: Agricraft, Mystical Agriculture
Green Grove ritual and sigil now support Agricraft (and acts as a [highly un-]natural weed-killer!)
Improved recipes in JEI to better display requirements for the Alchemy Table, Hellfire Forge, and Blood Altar (with tooltips)
-> Alchemy Table displays required LP for a given craft in a tooltip
-> Hellfire Forge displays required and consumed Will in a tooltip
-> Blood Altar displays required tier and LP
-> All of them say 'info' under the arrow to tell people to mouse over
Hellfire Forge now has a little flag that pops out when you've not got enough will to craft a recipe
Added some error messages to the Penance of the Leadened Soul ritual to cover some common issues
-> Downgrade blocked by training bracelet, not enough of key item / upgrade points present in chest, no chest present
Added dispenser behaviour for Buckets of Life
-> Now you can Carrie people in Minecraft!
Anointments can now be added in the smithing table, for 2-handed weapons and other circumstances where you're unable to apply the anointment in the intended way.
Re-worked the AE2 Meteor within the Mark of the Falling Tower ritual to spawn budding quartz blocks (including flawless, if you're lucky!)
Added recipes for all of the dungeon blocks, plus recipes for their aspected counterparts. Now you too can utilize the fierce red dungeon asthetic!
Added some functional dungeon blocks, including the dungeon eye, dungeon emitter, dungeon alternator, and MASHY SPIKE PLATE.
Added speed upgrades for routing nodes. Now you can move more items AND move them faster!
Added more uses for the hydration cell, including making copper more nasty and concrete powder less powdery.
Dispensers can now throw soul snares
Sentient Tools now have 2 higher tiers, unlocked at 2k and 4k will respectively, that further improve their stats, bringing them in line with the Sentient Sword.
Fixed:
Mimic blocks now render properly when they've not been given a block to mimic
Added models for inversion pillar caps
Fixed an interaction with the dungeon rituals and certain optimisation mods (such as Better Chunk Loading) that prevented the dungeons from working.
Fixed a crash with Domain of the Filler
Fixed a dupe glitch with the blood altar
Lava crystals no longer lose their binding when used in the ARC in furnace mode
-> Unbound lava crystals are no longer a free fuel source for the ARC. Sorry!
-> Also items won't end up with negative durability when being used in the ARC.
Comparators no longer have a redstone value > 15 when measuring the fill-level of your soul network.
-> Fixes a crash when placing / looking at comparators next to blood altars with certain WALIA/TOP style mods.
The Sigil of Suppression no longer leaves Spectral Blocks lying around the place
-> Was causing crashes and potentially world-corruption
-> Can be fixed by using 'setblock' to turn any lingering spectral blocks into air
Dummies from the dummmmmmy mod are blacklisted by default and give 0 LP when sacrificed.
Fixed a logspam issue / crash when dying while wearing living armour with Curios installed
Reinforced runes can now be properly mined.
Fixed a crash when activating a teleposer with an unbound focus in it.
The ARC now respects the 'unbreakable' tag when using items with durability.
This includes the Eternal Stella!
Configuring the HUD with the Seer's Sigil / Divination Sigil / etc should now properly save your changes
Added some missing names for e.g. life essence buckets
Tau Fruit / Saturated Tau now grows properly (rather than requiring bonemeal)
Re-implemented the Spectral Sight potion effect
The Blood Altar structure is now more permissive about what constitutes a 'solid block' for the purposes of supporting your glowstone/bloodstone blocks.
-> Stairs, walls, fenceposts, even stacks of signs will all work for this now.
LP wasn't saving consistently in singleplayer mode sometimes
Fortuna Extract / Soft Coating no longer voids Shulker Boxes
Fungal charges no longer use an empty tag in their crafting recipe
The Sentient Scythe is now officially 20% more Scythe-y. (and tagged as one, too!)
Re-worked the Green Grove's Steadfast Will upgrade, it should now properly replant seeds on harvest.
Fixed filters not saving item quantities properly
Explosive charges no longer lose their anointments if held in hand when breaking a block
Will stored within the chunk's Aura is no longer lost upon chunk unload.
Blood Magic - мод для Майнкрафт, добавляющий опасную магию крови. Создавайте алтари, проводите ритуалы и получайте огромную силу ценой собственной жизни.