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Моды/Blood Arsenal Reawakened
Blood Arsenal Reawakened

Blood Arsenal Reawakened

Blood Arsenal Reawakened – A modern rework of the popular Blood Arsenal addon for Blood Magic

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Все версии→Blood Arsenal Reawakened 1.4.0+mc1.20.1-b1

Blood Arsenal Reawakened 1.4.0+mc1.20.1-b1

Release20.10.2026

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Changelog

The biggest update so far. Both dimensions, both bosses, the portal rites and the heart rites were rebuilt from the ground up. It is not 100% finished yet - some textures are still placeholders and more polish is on the way. Bugs and feedback are very welcome!

Important: delete config/blood_arsenal_reawakened-common.toml after updating (on servers too). Otherwise the armor keeps its old values (Resistance III, Regeneration III, Strength II) and the new glass-cannon balance does not apply.

Important: both dimensions were rebuilt from scratch. Delete world/dimensions/blood_arsenal_reawakened/black_void and world/dimensions/blood_arsenal_reawakened/white_day before playing, or old and new terrain will meet at hard seams.

Changed

The three Heart Rites - completely rebuilt

  • New: every rite opens a glowing ritual circle in front of you, and a real, beating heart forms above it
  • New: Rite of the Beating Core
  • New: Rite of the Stolen Pulse
  • New: Rite of the Crowned Sky
  • New: Sanguine Hearts grant 2% lifesteal each
  • New: Hearts of Ascension grant a lightning shield
  • Changed: hearts are capped per kind - 5 Crimson, 3 Sanguine, 2 Ascension (10 extra hearts instead of 30)
  • Changed: players who already ate more hearts than the new caps allow are lowered to the cap when they log in
  • Changed: rite costs are now 50,000 / 200,000 / 750,000 LP

The White Day - completely rebuilt

  • New: floating islands of Hallowed Marble over a Sea of Liquid Light
  • New: four biomes - Sea of Light, Hallowed Highlands, Feather Fields and Crystal Groves
  • New: Hallowed Marble with polished, brick, chiseled and gilded variants plus stairs, slabs and walls; Hallowed Turf, Clouds, Crystal Stems, Radiant Crystal and Feathergrass
  • New: Seraphite Ore and the rare Aurelite Ore
  • New: five new mobs - Seraph Sentinel, Lumen Wisp, Cherub (heals other monsters), Skyray (peaceful) and the Gilded Statue, which only moves while nobody is looking at it
  • New: five new structures - Choir Ruins, Halo Gate, Angel Graveyard, Sun Spire and the sealed Reliquary with a bell puzzle
  • New: Light against Blood - Blood Transcendence armour burns under the open sky of the White Day (configurable)

New ways into the dimensions

  • New: the Crimson Well
  • New: the Sky Ladder
  • New: both rites leave a permanent gate behind (a pool of blood, a pillar of light) with a twin gate on the other side to come home
  • New: Sacrificial Pillar and Light Prism blocks

The Fallen Seraph - a new fight

  • Changed: the Fallen Angel is now The Fallen Seraph
  • New: the Last Choir - a marble plaza on its own island high above all others, under a pillar of light, reached by a stair of clouds.
  • New: phase three - an eclipse and an unbreakable light shield. Ring the four bells in the order the light shows to shatter it and stun the seraph
  • New: a blinding flash
  • New: drops a Shattered Halo; the Gilded Effigy calls the seraph back at the Celestial Altar

The Risen Devil - a new fight

  • New: the arena is now an island altar in the Blood Sea, ringed by pillars and four Blood Obelisks.
  • New: slam and nova now warn you first; in the last phase the obelisks shield and heal him until you break them
  • New: summons Hollow Thralls and Sanguine Wisps instead of vanilla blazes; summoned minions drop nothing
  • New: Bleeding Effigy - use it on the Abyssal Altar to fight him again
  • New: drops a Devil's Heart

The Black Void - completely rebuilt

  • New: the lava is gone - the lowlands are now a Blood Sea of Abyssal Blood. Swimming in it drains your hunger and slows you
  • New: four biomes - Blood Sea, Ashen Wastes, Bone Fields and Vein Thicket
  • New: Bloodstone with polished, brick, cracked and chiseled variants plus stairs, slabs and walls
  • New: Hemorite Ore and the rare Ichorite Ore
  • New: Vein Trees with pulsing, glowing crowns, Vein Sprouts, Coagulated Blood, bone spikes, fossils, blood pools and bloodstone monoliths in the sea
  • New: five new mobs replace every vanilla mob - Hollow Thrall, Bone Wraith, Vein Stalker, Blood Clot and Sanguine Wisp
  • New: six new structures with their own loot - Sanguine Shrine, Thrall Camp, Drowned Chapel, Ossuary Pit, Vein Heart and the Black Spire
  • New: guide book entries for the new biomes, mobs and materials

The full Blood Transcendence set

  • New: lifesteal on the full set (10% of damage dealt, max 2 hearts per hit)
  • New: full set no longer gives Resistance, Regeneration and Strength lowered to 1
  • New: every heart the armor takes is turned into bonus damage (+2% per heart, up to 100%)

Guide book

  • New: no longer a Patchouli book
  • New: recipe pages straight from the game
  • New: remembers your last page, click an item to jump to its entry
  • New: shows the server's values in multiplayer

Rituals

  • New: all ground rituals (heart rites, Soul Anchor forge, Abyssal/Ascendant Forge, Convergence, Apotheosis) are now datapack recipes - modpacks can change offerings, catalysts and results
  • New: JEI shows every ritual
  • New: the guide book reads ritual offerings straight from the recipes

Fixes

  • Fixed: Totem of Blood Shielding no longer triggers on void damage or /kill
  • Fixed: bosses stay in their arena and can no longer spawn twice
  • Fixed: less lag from armor/sigil effects and when entering the dimensions

Файлы

BloodArsenalReawakened-1.4.0+mc1.20.1-b1.jar(927.76 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.4.0

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

66

Дата публикации

20.10.2026

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ID версии

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