Hey there! Happy Spring to Life Drop! I know many of you will be wanting to play right away so here's a quick update for you, featuring a new configuration setting and many small changes to make the codebase and your user experience even nicer than before.
Now that the config is growing a bit bigger, I'll take the opportunity to officially endorse Reese's Sodium Options! It makes the Sodium option pages a little bit easier to navigate, and also stops the options from running off the screen entirely on certain GUI scales and screen resolutions.
Before talking about the content in this update, I need to make an important announcement...
A little while ago, I stopped supporting versions below 1.20 due to multiple versions becoming more and more difficult to maintain as the game itself updates faster. Well, I plan to do it again. Assuming no further hotfix, Update 1.5.0 will be the final release for the following versions:
These versions don't have very much demand compared to 1.20.1, 1.21.1 and the latest drop, so those will be staying. I'm also keeping 1.21.3 and 1.21.4 to allow the players on those versions some time to migrate to 1.21.5 if they so choose. The versions mentioned will be deprecated unless a hotfix needs to happen before deprecation. Make sure to report any issues you encounter on GitHub; the clock is ticking!
Now onto the content...
The in-built 32x resource pack has been removed in this update. Simply put, managing built-in resource packs on multi-version projects like this one is freaking annoying, and they somewhat bloat the resource pack menu. Fret not though, I plan to publish a standalone resource pack on my Modrinth profile which you can download and install to upscale the textures of all of my mods at the same time. It will also be handled on a separate GitHub repository which you will all be able to contribute to!
It's not quite ready yet, but I will work on getting it out as soon as I can after updating each of my mods to 1.21.5. Thank you for your patience! ~🌸
There is a new configuration option in this update: Opaque Faces!
This allows you to render the bubble column models in an even more performant way than before, by filling in the transparent gaps with a hardcoded blue color.

[!NOTE] This resembles how Fast Leaves work!
I'll be honest, I don't think this doesn't look very good lol. However, it may still appeal to you if you're trying to debug something or if you play with Animations disabled. I'll let you be the judge of that!
Some option names have changed in this update. You will need to re-enter any values you changed before this update:
culling_mode) ➡ "Top Face Culling" (top_face_culling_method)
enable_animations) ➡ "Animations" (animations)
bubble_columns) ➡ "Top Face Culling"..."Java-ish" (java_ish)
none) ➡ "Top Face Culling"..."Off" (off)
I have updated the translation keys for all languages already, but I will leave it up to you to make sure the text is up-to-date. I am open to releasing localization fixes under a hotfix update; accessibility will forever be important to me! Just remember that I'll be deprecating certain game versions soon

Ports the Fast Bubbles setting from Bedrock Edition!