Block Particle Spawning allows you to attach particle effects to any block in Minecraft, allowing modpack authors to enhance the visual aspects of blocks with many use cases.
Requires MixinBooter
The following five config settings enable fine-tuning of particle spawning. The settings go by ordinal numbers, so the first block takes the first value of each category, the second block takes every second value and so on...
Specifies which blocks will have particle effects.
Example: minecraft:grass
Determines the number of particles that will be spawned.
Example: 5
Specifies the method by which particles are spawned. Valid values include BASIC, DRIP, FIRE_SMOKE, MYCELIUM, REDSTONE_ORE, TORCH.
Example: MYCELIUM
Sets the cooldown time in ticks between each particle spawning.
Example: 10
Defines the types of particles that will be spawned around the specified blocks.
Any particle that can be spawned with the /particle command is supported.
Example: note
# Example: minecraft:grass
S:Blocks <
minecraft:grass
minecraft:obsidian
>
# The amount of particles that are spawned
# Example: 5
I:"Particle Densities" <
10
20
>
# The way particles are spawned
# Valid values: FIRE_SMOKE, MYCELIUM, REDSTONE_ORE
# TORCH
S:"Particle Modes" <
MYCELIUM
FIRE_SMOKE
>
# The cooldown between each particle spawning
# Example: 10
I:"Particle Rates" <
5
10
>
# Example: minecraft:note
S:"Particle Types" <
note
spell
>
This mod was commissioned for Minecraft 1.12.2 to be used in the modpack Rebirth of the Night (RotN).