
Block Shuffle Mini Game
A server side Fabric minigame where players race to find random blocks with configurable difficulty modes and optional random teleportation.
Список изменений
What's New
Reworked the Easy-round block pool to make target discovery more meaningful and less trivial. Surface and height-related survival blocks are now favored in early rounds (terrain and feature-style targets instead of only immediate, nearby blocks). Removed overly easy targets from the early pool that could be found in a few steps (for example: slabs, simple trapdoors, and other too-fast pickups). Expanded block choices with better progression so rounds feel more natural:Early rounds focus on terrain base/feature blocks. Later rounds move toward crafted and technical blocks. Later rounds remain a tougher challenge with rare / useful blocks.
Improved target pool quality and consistency so the game flow better matches “discoverable in 180–300s” gameplay goals. Fixed duplicate target entries in catalog generation to prevent repeated rounds and selection edge cases. Removed non-survival/persistent targets that cannot be properly collected or stood on.
Notes
This is a gameplay-balance focused update. If you are tuning for your server, you can still adjust round pacing via existing command settings and match flow.
