
Biome Update
A wonderful update for minecraft, which will improve it very well! Biomes here will be updated: Swamp, Badlands, Desert and Savanna!
Список изменений
NEW FEATURES IN SNAPSHOT 13:
• Added Tumble✨
• Added Vulture (mob, drop and mechanic)
• Added Frog Caviar
• Added Oases
TUMBLE✨ (MECHANICS COMING LATER):
• New biome plant "Badlands"
• It is a "heap of garbage", namely dead bushes, emeralds and more
• Texture is final
VULTURE:
• This is a new, unique mob that lives in the badlands biome
• If the vulture is attacked by you, he will "throw" a bunch of tumble✨s at you
• When he dies, he drops "Vulture Feather"
- We know that there is a bug in the title in the game, it will be fixed in the next snapshot
FROG CAVIAR (WILL BE IN SYNC WITH THE FROGS):
• New type of mob spawn
• Caviar is located only in water (On the very surface of the water or 1 level below)
• Tadpoles hatch from frog eggs
OASIS:
• A piece of paradise in a soulless desert
• Loot Barrels can be found there
CHANGES IN SNAPSHOT 13:
FROGS (WE ARE STILL IMPROVING THEM):
• Increased spawn frequency of frogs in chunks
• Frogs are now identified as a "creature"
• Frogs now drop slime
TADPOLES:
• Texture has been reworked
• Tadpoles can now grow into frogs (depending on the biome they are in:
Standard color: Orange frog
In aquatic biomes: Orange or Green Frog
In swampy biomes: Orange frog
In hot biomes: White frog
In cold / snowy biomes: Green frog)
• Fixed tadpole model (tail/flagellum is now exactly in the center of the body)
• Edited artificial intelligence (AI) of tadpoles
• Fixed animation (slowed down) movement of tadpoles
BUG FIX AND OPTIMISATION:
• Fixed a huge number of bugs
Suggest your ideas for improving textures, mechanics, functions and, in principle, for the development of the mod. The developers will be sincerely grateful to you!)
