Biome Colours
Minecraft 1.21+ Datapack
Complete sky & water color variants for plains biomes.
How to Use
All variants are plains biome overrides. Use the /fillbiome command to apply them:
/fillbiome <region_selector> <biome_variant>
-
Example:
/fillbiome ~ ~ ~ 10 sky_twilightblue-water_algae
→ Sets all sky in the region to twilight blue and all water to algae green. -
Sky-only:
sky_twilightblue -
Water-only:
water_algae
Replace
<region_selector>with your coordinates or selection (like~ ~ ~ 10for a 10-block radius).
Included Colors
skyblue, clearday, deepsky, twilightblue, midnight,
sunsetorange, goldenhour, softpink, roseglow, crimsonsky,
lavender, neonpurple, magenta, voidpurple, royalviolet,
toxicgreen, limeglow, emerald, mutedgreen, swampfog,
voidblack, charcoal, stormgray, ashengray, fogwhite,
oceanblue, deepocean, tropicalcyan, lightaqua, arcticice,
swampgreen, murkygreen, algae, darkmoss,
mysticpurple, voidindigo, enchantedblue, neoncyan,
lavatint, bloodred, amber, rust
Notes
- Each variant is a plains biome override — does not affect other biomes.
- Fog and water fog colors are derived automatically from the sky/water colors.
- Works in Minecraft 1.21+ (pack format 48).
- Perfect for screenshots, cinematic worlds, or creative builds.
- there are plans for grass and leaves support in future versions

