
Better Compass Azimut
🧭 Better Compass Better Compass is a lightweight and fully configurable Minecraft mod that adds a modern compass HUD at the top of the screen. It displays the cardinal directions (N • E • S • W) along with the exact facing angle in degrees
Список изменений
Changelog - BetterCompass Mod
[Version 1.1.0] - 2026-01-09
🐛 Bug Fixes
Fix Off-Hand Compass Detection
Fixed : Bug where HUD wouldn't display when compass was in off-hand (secondary hand)
Impact : HUD now works correctly regardless of whether compass is in main hand, off-hand, or inventory
Code : Improved check with mainHand.is(Items.COMPASS) || offHand.is(Items.COMPASS)
🚀 New Features
Coordinates System
Added : Display of player X, Y, Z coordinates
Positions : 4 configurable positions (top-left, top-right, bottom-left, bottom-right)
Configuration : showCoordinates to enable/disable
Default position : bottom-left
Controls and Interactions
Configuration : requireCompass to require a compass or always display
Commands
Added : /bettercompass reload - Reloads the mod configuration
Permissions : Accessible to administrators and in single-player
Feedback : Success/error messages with color codes
Utility : Allows reloading config without restarting the client
🌐 Server Compatibility
Server-Client Configuration System
Added : Complete client-server architecture with network synchronization
Files : compass.toml (client) and server configuration via commands
Override : Server parameters can override client configurations
Supported Server Parameters
requireCompass : Controls if a compass is required to display HUD
- "true" - Forces compass requirement for all players
- "false" - Displays HUD even without compass for all players
- "client" - Lets client choose
showCoordinates : Controls coordinates display
- "true" - Forces display for all players
- "false" - Disables display for all players
- "client" - Lets client choose
Network Synchronization
Added : Custom network packet system to synchronize configurations Auto-sync : Server configuration automatically sent to each player connection Real-time : Configuration changes applied instantly
🔧 Technical Improvements
Automatic Configuration Generation
Added : Automatic creation of client and server configuration files
Client : compass_config.toml generated on first launch
Server : server_config.toml generated on server startup
Network Architecture
Implemented : NetworkHandler for server-client communication
Packet : ServerConfigPacket to transmit configurations
Management : ServerSideHandler for server-side logic
📋 Default Configuration
# Configuration Client (compass_config.toml)
# Better Compass Configuration
# Width of the compass display area in pixels
compassWidth = 400
# Height of the compass in pixels
compassHeight = 20
# Spacing between direction elements
spacing = 90
# Whether a compass is required in inventory to display HUD (true/false)
requireCompass = true
# Display player coordinates (true/false)
showCoordinates = true
# Coordinates position: top-left, top-right, bottom-left, bottom-right
coordinatesPosition = "bottom-left"
# Configuration Serveur (server_config.toml)
# Better Compass Server Configuration
# This file controls what client settings the server can override
# Only the following settings can be controlled by the server:
# Available values: 'true' (force enabled), 'false' (force disabled), 'client' (let client choose)
# Whether a compass is required in inventory to display HUD
requireCompass = "client"
# Display player coordinates
showCoordinates = "client"
🎯 Usage
- Client only : The mod works with local configuration
- Server : Administrators can control display for all players
- Override : Server parameters take priority over client parameters
- Flexibility : "client" option allows individual player choice
Development Notes
Forge Version : 1.20.1 Architecture : Client-Server with network synchronization Compatibility : Single-player and Multi-player Performance : Optimized for minimal performance impact
