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Моды/Better Cobblemon Spectation
Better Cobblemon Spectation

Better Cobblemon Spectation

Improves how battles are spectated in Cobblemon

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Все версииBetter Cobblemon Spectation 0.1.0-alpha

Better Cobblemon Spectation 0.1.0-alpha

Release29.05.2026

Список изменений

**Added

  • Added cinematic cameras for active battle spectating and own battles.
  • Added dynamic action cameras when Pokémon use moves.
  • Added impact cameras when Pokémon receive damage.
  • Added faint cameras when Pokémon are knocked out.
  • Added cinematic camera cuts between scenes, removing the short awkward transition drift.
  • Added smart camera obstruction handling:
  • The camera now tries alternate angles if blocks, trees, or terrain block the focused Pokémon.
  • If no clean angle is found, the camera moves closer before the obstruction.
  • Added entity occlusion cleanup during cinematic scenes:
  • Pokémon or players that physically block the focused Pokémon may be hidden temporarily.
  • The focused Pokémon is never hidden.
  • Added support for single and double battle framing.
  • Added filtering by active Cobblemon battle ID so nearby battles no longer interfere with the camera.

**Mega Showdown Compatibility

Added compatibility hooks for Mega Showdown gimmicks.

  • Added cinematic scenes for:
  • Mega Evolution
  • Ultra Burst
  • Terastallization
  • Dynamax-style transformations
  • Form changes
  • Gimmick scenes now focus on the correct Pokémon and ignore nearby battles.
  • Visual gimmick detection is filtered by the active battle to avoid false triggers.

Improved

  • Reworked camera anchors to use the center of Pokémon models instead of high/head-like points.
  • Improved camera framing for damage and faint scenes so the camera faces the Pokémon from the battle side instead of from behind.
  • Improved battle target resolution to avoid mixing Pokémon from separate nearby battles.
  • Improved action scene priority:
  • Damage interrupts move scenes immediately.
  • Damage scenes are no longer interrupted once started.
  • Faint scenes are queued cleanly after damage when needed.
  • Improved scene duration for damage and move animations.
  • Improved fallback behavior when battle targets are temporarily lost.

**Fixed

  • Fixed the camera positioning itself between two nearby battles.
  • Fixed abrupt half-second blending between cinematic scenes.
  • Fixed damage/faint events not resolving because Cobblemon battle Pokémon UUIDs differed from world entity UUIDs.
  • Fixed repeated damage scenes triggering multiple times from the same attack.
  • Fixed cinematic focus being too high above Pokémon models.
  • Fixed obstruction by entities during focused action scenes.

Файлы

BetterCobblemonSpectation.jar(81.27 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.0.0

Загрузчики

Fabric

Версии игры

1.21.1

Загрузок

25

Дата публикации

29.05.2026

Загрузил

ID версии

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