
Beaconator
Plan and build beacon perimeters: grid from one point, real coverage volumes, beams to the sky where beacons are missing, and one shared plan for the whole server.
Список изменений
Your keys stay where you put them. Opening the screen used to be a special case inside the edit
mode key rather than a binding of its own, so when it became one it needed a repair for anyone
already playing: options.txt remembers an unbound binding as firmly as a bound one, and that
saved "unknown" beats any new default. The repair worked. It also ran on every single launch, and
"unbound" is exactly what a player who cleared that key on purpose has, so clearing it, closing the
game and finding it back on B was the whole experience of trying to get rid of it. Vanilla paints
both B bindings red as a conflict, which is a good reason to want one gone.
- It runs once now, and writes that down in
beaconator.jsonwhether or not the key needed moving. A one time repair is a repair; the same repair every launch is the mod overruling its own user.
Full notes: https://github.com/CodeW4VE/Beaconator/releases/tag/v2.3.1
