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Моды/Beaconator
Beaconator

Beaconator

Plan and build beacon perimeters: grid from one point, real coverage volumes, beams to the sky where beacons are missing, and one shared plan for the whole server.

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Все версии→v2.3.1 for 1.21

v2.3.1 for 1.21

Release28.08.2026

Список изменений

Your keys stay where you put them. Opening the screen used to be a special case inside the edit mode key rather than a binding of its own, so when it became one it needed a repair for anyone already playing: options.txt remembers an unbound binding as firmly as a bound one, and that saved "unknown" beats any new default. The repair worked. It also ran on every single launch, and "unbound" is exactly what a player who cleared that key on purpose has, so clearing it, closing the game and finding it back on B was the whole experience of trying to get rid of it. Vanilla paints both B bindings red as a conflict, which is a good reason to want one gone.

  • It runs once now, and writes that down in beaconator.json whether or not the key needed moving. A one time repair is a repair; the same repair every launch is the mod overruling its own user.

Full notes: https://github.com/CodeW4VE/Beaconator/releases/tag/v2.3.1

Файлы

beaconator-2.3.1+1.21.jar(295.14 KiB)
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Канал релиза

Release

Номер версии

2.3.1+1.21

Загрузчики

Fabric

Версии игры

1.21–1.21.1

Загрузок

6

Дата публикации

28.08.2026

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ID версии

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