
BattleCorrection
Numerous new customizations and attributes have been added for better balance in combat and greater freedom in RPG crafting
Список изменений
重要Bug修复
修复了原版暴击伤害计算错误(配置1.5实际造成2.5倍伤害的问题) 修复了饥饿伤害衰减功能完全失效(上限设置过低导致功能无效) 修复了治疗恢复倍率计算错误(默认值0导致无法恢复生命) 修复了无敌时间倍率计算错误(配置与实际行为不符) 修复了伤害免疫几率计算严重错误(配置25%实际计算为2500%) 配置调整
原版暴击伤害默认值:1.5 → 0.5(现在0.5才是原版的150%伤害) 饥饿伤害衰减默认值:0.05 → 0(默认禁用,需手动开启) 饥饿伤害上限默认值:0.05 → 0(默认禁用,需手动开启) 治疗恢复倍率默认值:0 → 1.0(现在1.0才是正常治疗) 文档与本地化
修正了所有配置项的注释说明,添加了计算公式
Critical Bug Fixes
Fixed vanilla critical hit damage calculation error (config 1.5 causing 2.5× damage) Fixed hunger damage decay system completely broken (limit too low making it useless) Fixed healing restoration multiplier calculation error (default 0 causing no healing) Fixed invulnerability time multiplier calculation error (config mismatch with behavior) Fixed damage immunity chance calculation critical error (config 25% calculated as 2500%) Configuration Changes
Vanilla critical damage default: 1.5 → 0.5 (now 0.5 is vanilla's 150% damage) Hunger damage decay default: 0.05 → 0 (disabled by default, enable manually) Hunger damage limit default: 0.05 → 0 (disabled by default, enable manually) Healing restoration default: 0 → 1.0 (now 1.0 is normal healing) Documentation & Localization
Fixed all config option comments, added calculation formulas
