BaseDefense
Defend your sanctuary against relentless nightly sieges with upgradeable turrets, elemental weapons, and deep base progression.
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v2.1.0 - Wave Overhaul, Advancements & Command Refactor
Release14.09.2026
Список изменений
Base Defense v2.1.0 — Wave Overhaul, Advancements & Command Refactor
This update refines the core pacing of siege nights, integrates specialist mobs naturally into regular gameplay, introduces an interactive advancement tutorial tree, and unifies all commands.
⚔️ Wave Pacing & Spawning Overhaul
- Instant Sunset Deployment: Waves and Blood Moons now trigger immediately at sunset (tick 13,000) with a warning horn/title, and spawn all units 5 seconds later in compact tactical formations (no more waiting until midnight!).
- Armies Scaled by +60%: Major raids and night encounters now deploy significantly larger battalions for a true base siege experience.
- Organic Siege Specialists: Specialist units now appear naturally in waves and Blood Moons without artificial milestone locks:
- Day 7+: Siege Sappers rushing perimeter walls.
- Day 12+: Mobile Siege Ballistas bombarding from artillery range.
- Day 15+: Corrupted Priests shielding infantry with protection wards.
- Day 18+: Gargoyles swooping over fortifications.
- Clean Atmospheric Nights: Removed intrusive fog/acid rain modifiers to ensure smooth performance and unobstructed visibility, preserving the dramatic blood-red sky exclusively during Blood Moons.
📜 Interactive Tutorial Advancements
- Complete Visual Fix: Replaced broken checkerboard backgrounds with clean, high-contrast deepslate stone styling.
- 9-Step Linear Onboarding: Designed a step-by-step path teaching new players how to place the Base Flag, manage realms, mine magnetic copper, construct turrets, craft the War Hammer, and conquer legion bosses.
- Trigger Calibration: Fixed auto-unlock issues so turret advancements only unlock when players actually craft and place them into the world.
⚡ Unified Command Tree (/basedefense)
Consolidated all server and operator commands under a clean tree with full Tab-Completion:
/basedefense wave start <type>— Instantly initiates specific skirmishes, sieges, or milestone raids./basedefense wave stop— Clears active waves, bosses, and siege mobs./basedefense wave info— Displays active day, flag status, and alive siege mob counts./basedefense economy give/set <player> <amount>— Grants or adjusts Core Shard balances./basedefense bloodmoon <trigger|stop>— Direct control over Blood Moon events.- Co-op management commands:
/basedefense trust,untrust,baseinfo, andlistdefenders.
Файлы
basedefense-2.1.0.jar(435.00 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
2.1.0
Загрузчики
Fabric
Версии игры
1.21.8
Загрузок
5
Дата публикации
14.09.2026