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Моды/BaseDefense

BaseDefense

Defend your sanctuary against relentless nightly sieges with upgradeable turrets, elemental weapons, and deep base progression.

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Все версии→v2.2.0 - The Defender's Almanac & Siege Overhaul

v2.2.0 - The Defender's Almanac & Siege Overhaul

Release16.09.2026

Список изменений

Base Defense v2.2.0 — The Defender's Almanac & Siege Overhaul

This major update introduces the in-game Defender's Almanac codex, completely revamps wave deployment pacing, integrates siege specialists organically into progression, and fixes advancement onboarding.


📖 The Defender's Almanac (In-Game Interactive Codex)

  • New Item: Added the basedefense:defenders_almanac tome (crafted with Book + Core Shard, provided as a starter kit item on join).
  • Antique Parchment UI (390x240): Clean map-style interface with 5 dedicated chapters:
    • I. Basics: Kingdom fundamentals, territory claiming, upkeep, and realm tiers.
    • II. Arsenal: Turret statistics, firing cadences, upgrade branches, traps, and kinetic weaponry.
    • III. Bestiary: Threat profiles, resistances, and counter-tactics for all siege entities.
    • IV. Bosses: Multi-phase breakdowns, anti-cheese alerts, and cataclysm mechanics.
    • V. Intel: Live server telemetry tracking current world day, time, active siege state, alive mob count, and campaign roadmap.
  • 100% Stat Accuracy: All numbers, ranges, and cadences in the book are strictly audited and verified against the backend Java implementation.

⚔️ Wave Pacing & Organic Mob Progression

  • Instant Sunset Deployment: Waves now signal immediately at sunset (tick 13,000) with warning titles/horns and spawn battalions 5 seconds later in tight, aggressive formations.
  • Armies Scaled by +60%: Major encounters and Blood Moons feature significantly larger battalions (35–55 units).
  • Organic Siege Specialist Roster: Units are no longer locked to artificial day intervals:
    • Day 7+: Demolition Sappers (40 HP, high-speed wall-breaching TNT).
    • Day 12+: Mobile Siege Ballistas (80 HP, long-range boulder artillery).
    • Day 15+: Corrupted Priests (50 HP, 12m Soul Flame ward healing allies).
    • Day 18+: Gargoyles (35 HP, aerial wall-bypassing fliers).
    • Every 10 Days: Blood Moon & Blood Behemoths (300 HP).
    • Day 50+: Grand Eclipse & Multi-Phase God of the Undead.
  • Clean Night Skies: Removed obstructive fog clamping and weather debuffs; clear starry skies are restored, preserving the deep crimson atmosphere exclusively for Blood Moons.

📜 Onboarding Advancements & Command Tree

  • Visual Texture Fix: Fixed the root advancement background checkerboard by utilizing high-contrast stone tiling.
  • Placement-Only Triggers: Turret advancements now trigger strictly upon physically placing the block into the world (no more premature recipe unlocks).
  • 9-Step Tutorial Path: Clean linear path guiding new players through realm claiming, mining magnetic copper, defenses, weaponry, and boss combat.
  • Unified /basedefense Commands: Consolidated commands under /basedefense (wave start/stop/info, economy give/set, bloodmoon trigger/stop, and realm permissions).

Файлы

basedefense-2.2.0.jar(456.19 KiB)
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Канал релиза

Release

Номер версии

2.2.0

Загрузчики

Fabric

Версии игры

1.21.8

Загрузок

4

Дата публикации

16.09.2026

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ID версии

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