BaseDefense
Defend your sanctuary against relentless nightly sieges with upgradeable turrets, elemental weapons, and deep base progression.
Оцените первым
34
1
v2.2.0 - The Defender's Almanac & Siege Overhaul
Release16.09.2026
Список изменений
Base Defense v2.2.0 — The Defender's Almanac & Siege Overhaul
This major update introduces the in-game Defender's Almanac codex, completely revamps wave deployment pacing, integrates siege specialists organically into progression, and fixes advancement onboarding.
📖 The Defender's Almanac (In-Game Interactive Codex)
- New Item: Added the
basedefense:defenders_almanactome (crafted with Book + Core Shard, provided as a starter kit item on join). - Antique Parchment UI (390x240): Clean map-style interface with 5 dedicated chapters:
- I. Basics: Kingdom fundamentals, territory claiming, upkeep, and realm tiers.
- II. Arsenal: Turret statistics, firing cadences, upgrade branches, traps, and kinetic weaponry.
- III. Bestiary: Threat profiles, resistances, and counter-tactics for all siege entities.
- IV. Bosses: Multi-phase breakdowns, anti-cheese alerts, and cataclysm mechanics.
- V. Intel: Live server telemetry tracking current world day, time, active siege state, alive mob count, and campaign roadmap.
- 100% Stat Accuracy: All numbers, ranges, and cadences in the book are strictly audited and verified against the backend Java implementation.
⚔️ Wave Pacing & Organic Mob Progression
- Instant Sunset Deployment: Waves now signal immediately at sunset (tick 13,000) with warning titles/horns and spawn battalions 5 seconds later in tight, aggressive formations.
- Armies Scaled by +60%: Major encounters and Blood Moons feature significantly larger battalions (35–55 units).
- Organic Siege Specialist Roster: Units are no longer locked to artificial day intervals:
- Day 7+: Demolition Sappers (40 HP, high-speed wall-breaching TNT).
- Day 12+: Mobile Siege Ballistas (80 HP, long-range boulder artillery).
- Day 15+: Corrupted Priests (50 HP, 12m Soul Flame ward healing allies).
- Day 18+: Gargoyles (35 HP, aerial wall-bypassing fliers).
- Every 10 Days: Blood Moon & Blood Behemoths (300 HP).
- Day 50+: Grand Eclipse & Multi-Phase God of the Undead.
- Clean Night Skies: Removed obstructive fog clamping and weather debuffs; clear starry skies are restored, preserving the deep crimson atmosphere exclusively for Blood Moons.
📜 Onboarding Advancements & Command Tree
- Visual Texture Fix: Fixed the root advancement background checkerboard by utilizing high-contrast stone tiling.
- Placement-Only Triggers: Turret advancements now trigger strictly upon physically placing the block into the world (no more premature recipe unlocks).
- 9-Step Tutorial Path: Clean linear path guiding new players through realm claiming, mining magnetic copper, defenses, weaponry, and boss combat.
- Unified
/basedefenseCommands: Consolidated commands under/basedefense(wave start/stop/info,economy give/set,bloodmoon trigger/stop, and realm permissions).
Файлы
basedefense-2.2.0.jar(456.19 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
2.2.0
Загрузчики
Fabric
Версии игры
1.21.8
Загрузок
4
Дата публикации
16.09.2026