Added Cluster Missile. Splits into 5 warheads on final decent. Can only be launched from T3 silo
Implemented Endothermic and Rejuvination explosives
Added Exothermic, Anti-Gravity, and Infestation Explosives
Renamed Scanner to Jammer
Tweaked Contagious Explosives to be like ICBM version
Made Debilitation Explosives Tier 1
Added ability to disable turrets from targeting entites; this has the slight drawback of resetting all turrets to targeting all living entities. This is a one-time occurance however.
Made explosives able to be activated via dispensers like Vanilla TNT