Advanced Food System
Incentivizes players to use multiple food sources by requiring a varied diet to achieve max health and gain unique buffs from food combinations, enabling specialized builds with strengths and weaknesses.
Players must have a varied diets to be at their full potential. temporary archetypes (speed, mining, tank, fighter, XP) while balancing upside and downside.
Core design goals:
- Keep it Vanilla+
- Make food choices meaningful in survival progression.
- Keep buffs small per item, stronger only when stacked through combos.
Unbalanced Diet

Balanced Diet

Companion project:
- This mod consumes Seamless-API as a dependency for third-party food and combo registrations.
Feature Summary
- Slot-based food buff model with timed expiration. Like valheim
- Per-food buff and debuff definitions from JSON config.
- Health cap that can be upped by having varied diet
- In-game config
- HUD with active food slots, timers, bars, and combo context.
- Milk clears active buff state.
Combo Catalog
All combo definitions live in gameplay/ComboEffectRegistry.java.
Speed Path
- combo_speed_stride (pair): beetroot + potato
- combo_speed_current (pair): beetroot + salmon
- combo_speedster_raw (capstone): beetroot + salmon + potato
- combo_speedster_cooked (capstone): beetroot + cooked_salmon + baked_potato
Mining Path
- combo_miner_focus (pair): dried_kelp + cookie
- combo_miner_study (pair): glow_berries + cookie
- combo_quarry_engine (capstone): dried_kelp + glow_berries + cookie
Tank Path
- combo_guarded_plate (pair): cooked_porkchop + cooked_mutton
- combo_guarded_blessing (pair): golden_apple + cooked_mutton
- combo_bulwark_core (capstone): cooked_porkchop + cooked_mutton + golden_apple
Fighting Path
- combo_duelist_line (pair): cooked_chicken + cooked_rabbit
- combo_duelist_heart (pair): apple + cooked_chicken
- combo_skirmisher (capstone): cooked_chicken + cooked_rabbit + apple
XP Path
- combo_scholar_path (pair): cod + beetroot
- combo_scholar_path_cooked (pair): cooked_cod + beetroot
- combo_archivist (capstone): cod + cooked_cod + glow_berries
Balanced Path
- combo_balanced_trail (pair): carrot + melon_slice
- combo_balanced_hearth (pair): bread + pumpkin_pie
- combo_balanced_tide (pair): tropical_fish + sweet_berries
- combo_balanced_harmony (capstone): apple + bread + carrot
Final-heart unlock is intentionally selective (not every capstone grants it).
Совместимость
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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:1 месяц назад
Обновлён:1 месяц назад

