
Backrooms Bounded
It remembers you, it sees you, and it follows you.
Список изменений
First Official Release Version of Backrooms Bounded
Added:
Entities:
Villager Corpse:
- Spawns in backrooms dimension
- Two spawn states: wall_idle and laying_idle
- Has small chance of becoming alive if player hits it
- 3 hits to destroy a corpse
- Detects players by sounds and smell
- Targets players, villagers, and pillagers
- Screams when detecting players
Spoiler
- 3 screams within 1 minute alerts nearby Bacterium
- Can receive signals from bacteria shrooms
- Can pass signals to nearby shrooms
- Opens doors, fence gates, and trapdoors
- Exits boats and minecarts
Player Corpse:
- Spawns when player dies in backrooms dimension
- Acts as a grave storing player's entire inventory
- Never despawns until player picks up the loot from it
- Same system as with villager corpse (abt hits and waking up)
- Relies on sound and smell
Spoiler
- Opens doors, fence gates, and trapdoors
- Breaks wooden doors
- Climbs ladders when not crawling
- Crawls through 1-block spaces when needed
- Drops all player loot when destroyed or killed
- Random backrooms loot if spawned without player death
Enderman Corpse:
- Spawns in overworld, nether, and end dimensions
- Always alive (no dead state as villager/player corpses)
- Passive mob
- Aggro only when hit or shot at (no eye-based aggro)
- Chance to aggro if player kills villager corpse nearby
- Water/rain immune
- Cannot pick up blocks
- Despawns like regular enderman unless enraged
Spoiler
- Right-click with Ender Pearl/Eye of Ender to calm
- Right-click with Spider Eye to enrage (poisons players on hit)
- Occasional custom phrase sound
- Configurable spawn rate and max per player
Creeper Corpse:
- Spawns rarely in overworld and backrooms dimension
- Always active (no dead state, same as enderman)
- Triple explosion power of a creeper
- Can be charged
- Spreads bacteria vines across crater after explosion
- Blindness effect to players within 12 blocks
- Configurable spawn rate
Blocks:
Printer:
- Rarely spawns in office cubicles
- Accepts any item from player's hand
- Returns random crafting result using that item
- 30% chance to return the same item
- 5% chance to jam (consumes item permanently and cooldowns)
- 5 uses per player before 40-minute cooldown
- Glows when printing
- Works with modded items from other mods
- Printing sound during processing (at the moment it's way longer than actual printing, that will be fixed in the future updates)
Changes:
Loot in Barrels:
Complete randomization of barrel contents Pulls from ALL registered items (vanilla and modded) Excludes technical items (command blocks, structure blocks, etc.) Player-placed barrels become chests (prevents infinite loot farming)
Bacterium's Ai:
Spoiler
- Initial spawn delay: 2 minutes (was 15 seconds)
- Respawn delay: 1 minute (was 15 seconds)
- Spawn distance: 8-12 chunks (was 5-9)
- Random appearance cooldown: 45-90 seconds
- Sneaking reduces random appearance by 70%
- Sneaking on wool/carpet/moss reduces by 90%
- Walking on wool/carpet/moss reduces hearing by 75%
- Locker checking: checks once, then teleports 18-20 chunks away
- 70% chance to break locker if learned, 30% to just leave
- Projectile distraction (arrows, snowballs, tridents)
- Projectile investigation only if player isn't loud/smelly
- No cooldown after locker teleport
Config:
Commands:
/backroomsconfig show
- Display current config values
/backroomsconfig set <setting> <value>
- Change config values
/backroomsconfig reset
- Reset all to defaults
Works for all players (no cheats required)
Methods of Entering/Exiting:
Entering Backrooms:
New: Suffocation rescue at 2 HP (auto-teleports to save player)
Exiting Backrooms:
Escapes to last known position in overworld/nether/end
Glitch Block Breaking:
New: Default: 0% chance (DISABLED)
Players can enable it in config if they want glitch blocks from breaking blocks
Configurable Options Added:
entry_glitch_block_break_chance - Glitch block appears when breaking blocks
glitch_enter_chance - Enter backrooms when touching glitch block
exit_glitch_block_chance - Escape backrooms from glitch block
entry_death_respawn_chance - Death respawn chance
entry_damage_teleport_chance - Damage teleport chance
entry_sleep_teleport_chance - Sleep teleport chance
entry_portal_teleport_chance - Portal teleport chance
villager_corpse_spawn_chance - Villager corpse spawn chance
player_corpse_enabled - Whether player corpses spawn
Known Issues:
- Enderman Corpses sometimes walk without their legs moving
- Barrels sometimes take longer to generate loot inside of them
