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Моды/Backrooms Bounded
Backrooms Bounded

Backrooms Bounded

It remembers you, it sees you, and it follows you.

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Все версииBackrooms Bounded 1.0.0-release

Backrooms Bounded 1.0.0-release

Release16.08.2026

Список изменений

First Official Release Version of Backrooms Bounded

Added:

Entities:

Villager Corpse:

  • Spawns in backrooms dimension
  • Two spawn states: wall_idle and laying_idle
  • Has small chance of becoming alive if player hits it
  • 3 hits to destroy a corpse
  • Detects players by sounds and smell
  • Targets players, villagers, and pillagers
  • Screams when detecting players
Spoiler
  • 3 screams within 1 minute alerts nearby Bacterium
  • Can receive signals from bacteria shrooms
  • Can pass signals to nearby shrooms
  • Opens doors, fence gates, and trapdoors
  • Exits boats and minecarts

Player Corpse:

  • Spawns when player dies in backrooms dimension
  • Acts as a grave storing player's entire inventory
  • Never despawns until player picks up the loot from it
  • Same system as with villager corpse (abt hits and waking up)
  • Relies on sound and smell
Spoiler
  • Opens doors, fence gates, and trapdoors
  • Breaks wooden doors
  • Climbs ladders when not crawling
  • Crawls through 1-block spaces when needed
  • Drops all player loot when destroyed or killed
  • Random backrooms loot if spawned without player death

Enderman Corpse:

  • Spawns in overworld, nether, and end dimensions
  • Always alive (no dead state as villager/player corpses)
  • Passive mob
  • Aggro only when hit or shot at (no eye-based aggro)
  • Chance to aggro if player kills villager corpse nearby
  • Water/rain immune
  • Cannot pick up blocks
  • Despawns like regular enderman unless enraged
Spoiler
  • Right-click with Ender Pearl/Eye of Ender to calm
  • Right-click with Spider Eye to enrage (poisons players on hit)
  • Occasional custom phrase sound
  • Configurable spawn rate and max per player

Creeper Corpse:

  • Spawns rarely in overworld and backrooms dimension
  • Always active (no dead state, same as enderman)
  • Triple explosion power of a creeper
  • Can be charged
  • Spreads bacteria vines across crater after explosion
  • Blindness effect to players within 12 blocks
  • Configurable spawn rate

Blocks:

Printer:

  • Rarely spawns in office cubicles
  • Accepts any item from player's hand
  • Returns random crafting result using that item
  • 30% chance to return the same item
  • 5% chance to jam (consumes item permanently and cooldowns)
  • 5 uses per player before 40-minute cooldown
  • Glows when printing
  • Works with modded items from other mods
  • Printing sound during processing (at the moment it's way longer than actual printing, that will be fixed in the future updates)

Changes:

Loot in Barrels:

Complete randomization of barrel contents Pulls from ALL registered items (vanilla and modded) Excludes technical items (command blocks, structure blocks, etc.) Player-placed barrels become chests (prevents infinite loot farming)

Bacterium's Ai:

Spoiler
  • Initial spawn delay: 2 minutes (was 15 seconds)
  • Respawn delay: 1 minute (was 15 seconds)
  • Spawn distance: 8-12 chunks (was 5-9)
  • Random appearance cooldown: 45-90 seconds
  • Sneaking reduces random appearance by 70%
  • Sneaking on wool/carpet/moss reduces by 90%
  • Walking on wool/carpet/moss reduces hearing by 75%
  • Locker checking: checks once, then teleports 18-20 chunks away
  • 70% chance to break locker if learned, 30% to just leave
  • Projectile distraction (arrows, snowballs, tridents)
  • Projectile investigation only if player isn't loud/smelly
  • No cooldown after locker teleport

Config:

Commands:

/backroomsconfig show
  • Display current config values
/backroomsconfig set <setting> <value>
  • Change config values
/backroomsconfig reset
  • Reset all to defaults

Works for all players (no cheats required)

Methods of Entering/Exiting:

Entering Backrooms:

New: Suffocation rescue at 2 HP (auto-teleports to save player)

Exiting Backrooms:

Escapes to last known position in overworld/nether/end

Glitch Block Breaking:

New: Default: 0% chance (DISABLED)

Players can enable it in config if they want glitch blocks from breaking blocks

Configurable Options Added:

entry_glitch_block_break_chance - Glitch block appears when breaking blocks

glitch_enter_chance - Enter backrooms when touching glitch block

exit_glitch_block_chance - Escape backrooms from glitch block

entry_death_respawn_chance - Death respawn chance

entry_damage_teleport_chance - Damage teleport chance

entry_sleep_teleport_chance - Sleep teleport chance

entry_portal_teleport_chance - Portal teleport chance

villager_corpse_spawn_chance - Villager corpse spawn chance

player_corpse_enabled - Whether player corpses spawn

Known Issues:

  • Enderman Corpses sometimes walk without their legs moving
  • Barrels sometimes take longer to generate loot inside of them

Файлы

backroomsbounded-1.0.0-release.jar(4.57 MiB)
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Метаданные

Канал релиза

Release

Номер версии

1.0.0-release

Загрузчики

Fabric

Версии игры

1.21.1

Загрузок

58

Дата публикации

16.08.2026

Загрузил

ID версии

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