An update has been needed for a while now. But here it is!
BW now uses Architectury. -This basically means that development is much easier to maintain.
Wolves (with variants), that were tamed while using the mod will keep their variants even if the mod is removed. -As long as Minecraft is also updated to a version which natively has them. I.e. 1.20.5 and above.
What happens to my wolves that are using the "old" tags?! The old tags / variants will automatically be converted to the new format. Like magic!
All sound variants are now included in the mod, which are:
Adding biome entries to any wolf variant's spawn tag will make the wolf variant spawn in those biomes too:
Just add a biome name to a tag named like this:
Then **add **the biomes you want:
{
"values": [
"minecraft:snowy_taiga",
"minecraft:cherry grove",
"minecraft:swamp"
]
}
You can even **replace **the spawns completely, using the replace flag in the JSON file:
{
"replace": true,
"values": [
"minecraft:snowy_taiga"
]
}
Full path example: "resources/data/backported_wolves/tags/worldgen/biome/spawns_ashen_wolf.json"
Mix and Match You are even able to make multiple variants spawn in the same biome, with the chance being split equally between the variants. (Might be especially fun for mod developers / modpack makers)