
Automated Materials Index (AMI)
AMI adds searchable side panels for better browsing and discoverablilty in large modpacks. Biomes, Items, Waypoints, Advancements, Quests, DPS, Storage slots, everything and anything is searchable with AMI.
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Список изменений
1.6.0 - 2026-06-13
AMI 1.6.0 adds advancement search, expands document-result controls, and improves large-modpack entity icon performance and release profiling.
Added
- Added client-visible Minecraft advancement search as document rows in AMI search results, including progress state, match evidence, context actions, and opening through Just Enough Advancements when available.
- Added configurable search-source toggles for advancement, guide, quest, player, and waypoint document/runtime rows.
- Added localized advancement-result labels and configuration text across supported languages.
- Added a reusable adaptive client-work scheduler for expensive render-thread background tasks.
- Added Synesthesia-scale profiling tooling that captures indexing duration, entity icon warmup, FPS/tick telemetry, memory/process samples, screenshots, logs, and optional JFR recordings.
- Added a release benchmark exporter for compact GitHub release benchmark Markdown/JSON assets.
- Added Spanish localization and translation delimiter sentinels for localization maintenance.
Changed
- Changed entity icon atlas warmup to use prioritized, bounded, adaptive scheduling so visible icons are favored while background warmup backs off under frame pressure.
- Changed entity icon cache persistence from full-atlas writes to per-icon persistent PNG cache files, with asynchronous best-effort writes and lazy bounded reads.
- Changed entity icon cache keys to include a stable mod/resource-pack fingerprint without recom✨g that fingerprint during normal icon blits.
- Changed runtime
/ami/statustelemetry to report index busy state, node-type counts, heap/process CPU, AMI tick/frame timing, and entity icon cache/warmup counters. - Changed document row rendering to clean up scissor state reliably when guide, quest, and advancement rows are rendered.
Fixed
- Fixed entity icon atlas writes causing render-thread hitches by removing full-atlas PNG writes from client tick processing.
- Fixed entity icon cache misses and render failures to show concrete fallbacks, preferring spawn eggs or proxy items before a red error marker.
- Fixed entity icon warmup completion accounting so a full queue no longer makes unqueued renderable entities look complete.
- Fixed visible entity icon requests churning the bounded bake queue when the queue is already full of visible-priority work.
- Fixed entity icon warmup competing with AMI indexing by pausing atlas work while high-impact indexing phases are busy.
- Fixed retained entity-renderer memory pressure by bounding cached
LivingEntityinstances and pending bake tasks. - Fixed the Synesthesia profiler harness to tolerate optional status fields and to pass
jcmdJFR arguments correctly. - Fixed runtime result-debug projection so guide, quest, and advancement row counts respect their config toggles.
Файлы
ami-forge-1.20.1-1.6.0.jar(2.19 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.6.0+forge.1.20.1
Загрузчики
Forge
Версии игры
1.20.1
Загрузок
21
Дата публикации
13.06.2026
