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Problem: Replace mode was creating client-only "ghost blocks" instead of proper server-side replacements
Solution: Created ReplaceMixin.java that intercepts interactBlock calls and sends proper server packets
ReplaceMixin.java - Sends PlayerActionC2SPacket for breaking + placementReplaceFeature.java - Simplified to use mixin systemAuroraKeybinds.java - Fixed method calls to use toggle() instead of removed performReplace()Problem: NoClip still had collision with blocks despite noClip=true
Solution: Added multiple collision prevention mixins
ClientPlayerEntityMixin.java - Prevents shouldSlowDown and pushOutOfBlocksEntityMixin.java - Bypasses adjustMovementForCollisions for NoClip entitiesNoClipFeature.java - Enhanced with proper ability managementProblem: FreezeUpdates not working due to incorrect mixin method names for MC 1.21.4
Solution: Verified and re-enabled FreezeUpdatesMixin.java - actually works correctly
FreezeUpdatesMixin.java - Methods are correct for MC 1.21.4ClientWorldMixin.java - Added complementary updateListeners preventionaurora.mixins.json - Re-enabled FreezeUpdatesMixinaurora.mixins.jsonR key by default)PlayerActionC2SPacket.Action.START_DESTROY_BLOCK and placement packetssetBlockState calls that create ghost blocksEntityMixin prevents movement collision adjustment at the entity levelClientPlayerEntityMixin prevents player-specific collision behaviorsReplaceMixin.java - Server-side block replacement
TinkerMixin.java - Block state cycling with server packets
EntityMixin.java - Core collision bypass for NoClip
ClientPlayerEntityMixin - Player-specific collision prevention
FreezeUpdatesMixin.java - Block update prevention
ClientWorldMixin.java - World update prevention
🟢 All three critical issues have been resolved and the mod builds successfully.
The Aurora mod should now function correctly with:
Ready for in-game testing!