
Armageddon
An overhaul of Minecraft's way of progressing though the game : bosses, RPG-like, new mechanics, multiplayer compatibility, weapons, ores... !
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New version of Armageddon !!!
Full changelog here :
Armageddon Mod v3.0 - Polished (BETA)
A massive polishing update focused on balance, configurability, visual improvements, boss fights, exploration and overall quality of life.
NEOFORGE VERSION SOON
⚔️ Bosses:
Iron Colossus
- Reworked the Iron Colossus
- Increased Iron Colossus base health
- Added a small spawning animation
Elvenite Paladin
- Reworked the Elvenite Paladin
- Added a small spawning animation
- Elvenite Paladin is now immune to Bleeding and Hemorrhage
Vaedric
- Reworked Vaedric almost entirely
Zoranth
- Tweaked and improved Zoranth's fight
- Added a recipe to convert Zoranth's Helmet into a Helionite Helmet
Arion
- Added a new attack to Arion's second phase
- Cleaned some animations
- Nerfed his dash
- Arion now glows green
Sanghor
- Nerfed Sanghor slightly
- Fixed multiple bugs
- Fixed the Treasure Bag duplication bug
Bringer of Doom
- (Reworked)) Phase 2 to make it more dynamic and hopefully less crash-prone
- Additional tweaks and improvements to Phase 2
Eldorath
- Eldorath is now immune to arrows
- Eldorath is no longer immune to lightning
- Remodeled Eldorath's Relic
- Updated Eldorath's model
The Calamities
- Fully reworked The Calamities
- They now spawn all at once
Global Boss Changes
- Added several anti-cheese mechanics
- Improved visual size of several bosses
- Added Infinite Summon Items for every boss
- Added Resilient effect on boss spawn
- Increased multiplayer health scaling for bosses after the Elvenite Paladin
- Added a config for Boss Armor
- Added a config for Boss Experience Drops
- Added a config line to disable boss time changes
- Fixed bosses not properly receiving bonus health
- Fixed some bosses despawning when attacking other entities
⚔️ Weapons & Combat:
Better Combat
- Improved Better Combat visuals and animations for several weapons
- Reworked many weapons for Better Combat compatibility
Weapon Reworks
- Reworked:
* Primalis * Withered Spineblade * Spear of Longinus * Chaosphere Blade * USOTE Grass * Lost Voidblade *etcc
-
Improved Cosmic Weapons
-
Reworked all daggers: Can now damage bosses Function as proper standalone weapons
-
Reworked all Idol-related weapons
-
Reworked the Hunger Tool Set
New Combat Features
- Added stack effects to several weapons to encourage build diversity
- Added more particles to weapon attacks
- Increased dash velocity on several weapons
- Status effects can now be applied through tags for modders
* Example: forge:bleeding_weapons
Balance Changes
- Rebalanced weapon damage globally
- Nerfed Duskfireblade
- Staff of the Cosmos now deals slightly more damage when right-clicked
- Voiderite Tools now briefly inflict Voidflame on hit
- Some projectile weapons can now deal reduced damage to projectile-immune bosses
- Fixed Eclipsium weapons not dealing bonus damage to bosses
- Nerfed Eclipsium cooldown (40s → 1 minute)
Fixes
- Fixed Bloody Sword attack speed
- Fixed Worldshaper Axe setting enemies on fire
- Fixed Echo of Discord deleting items
- Fixed Teleportation Dagger deleting items
- Fixed SOTF Sculk deleting items on right-click
Vaulted Content
- Vaulted the Scorching Staff
- Vaulted the Idols
- Vaulted the Splintered Bone
💍 Accessories:
New Accessories
- Added The Heart of the Beloved
- Added The Heart of the Non-Beloved (for modpacks)
- Added several new endgame accessories
- More than 40+ new one
Reworks & Balance
- Buffed The Heart
- Improved:
* Shackles * Pendant of Convergence * Prism of Realms
- Increased Life Necklace cooldown (40s → 50s)
Compatibility
- Rewrote all accessories from scratch for improved stability and compatibility
- Added a config to grant accessory slots on player spawn
- Full compatibility with Tooltip Overhaul
Fixes
- Fixed Pendant of Convergence
- Fixed AOE accessories damaging tamed entities
🌍 Exploration & Content:
Exploration Expansion
- Reinforced exploration by adding new weapons and accessories to vanilla loot tables
- Several old items have been reworked into discoverable loot
Lore
- Added two new Lore Scrolls
- Added a common Lore Scroll tag
Warden Content
- Added the Warden Treasure Bag
- Added several Warden-related items
New Materials
- Added Raw Voiderite
- Added Raw Bloody Ore
⛏️ Progression & Tiers:
New Tier
Added a new tier between Vaedric and Sanghor:
- forge:cataclysmic_blocks
- forge:cataclysmic_tools
- forge:cataclysmic_armors
Mainly intended for modpacks and addon creators.
Shadow Tier
- Added Shadow Tier
Progression Changes
- Changed Novice Builder Armor progression
- Fixed progression skipping
- Players must now defeat every previous Keeper
⚙️ Configurations & Modpack Support:
Keepers Customization
- Added a config allowing players to choose which boss unlocks each progression tier
- Yes, the Iron Keeper can literally be a Minecraft Pig
Tier Integration
- Added configs allowing modded items, blocks and armors to be assigned to progression tiers without tags
Lore Scrolls
- Added config to disable Lore Scroll drops
Spirits
- Added config support for custom Spirit-dropping mobs
Hardmode
- Added config to blacklist mobs from Hardmode bonuses
👹 Spirits & Hardmode:
- Spirit drops are now affected by Looting
- Immunity accessories are now affected by Looting
- Added config support for custom Spirit-dropping mobs
- Added blacklist support for Hardmode bonuses
🎨 Visual Improvements:
Textures
Improved many textures:
* Lore Scrolls * Scythes * Treasure Bags * Cosmos Shard * Weapon inventory textures * and more
Inventory Visuals
Added:
* New frames * Tiny textures * Display name visuals * Tag-based inventory styling
In-Hand Visuals
- Added dedicated 16x in-hand textures for all large weapons
Rarities
- Added vanilla rarities to many items
- Updated rarities for:
* Treasure Bags * Lore Scrolls * Various materials
🏗️ Crafting & Recipes:
- Changed several recipes
- Fixed all brick recipes and related bugs
- Fixed Bloody Ingot Recipe #2
- Sun Emblem recipe is now cheaper
- Changed Netherite Bident recipe
- Thorned Ritual now requires the Zenithian Skull
- Changed Scythe of the Withered Shadows repair material:
* Wither Skull → Netherite Scrap
- Reworked Build Weapons and Gemwoven Fragment crafting
- Changed all Sword of the Element recipes to preserve enchantments through the Smithing Table
- Withered Splinter is now exclusive to Wither drops
📚 JEI & Advancements:
JEI
- Added more JEI information
- Added JEI entries for:
* Bleeding * Solar Flare * Other custom effects
Advancements
- Reworked advancement order
- Added advancement categories
- Removed old bugged advancements
📈 Balance:
- Tweaked Ore Generation
- Tweaked loot tables
- Tweaked Treasure Bag rewards
- Reduced ore rewards from Treasure Bags
- Increased Calamitous Armor Toughness
- Fixed Bloody Boots (7 → 8 armor)
- Nerfed Little Goblins
- Increased Elvenite Armor durability
- Voiderite Ore now teleports players only while not sneaking
🌐 Localization:
- Added Spanish translation (es_es)
🧹 Quality of Life & Optimization:
Prevention Messages
- Prevention messages now appear in the Action Bar by default
- Messages are now shorter and more generic
- Block messages now display:
* "Iron Tier Block" * instead of * "Iron Ore"
Interface
- Reorganized Creative Tabs
- Updated CurseForge logo
Performance
- Optimized overall performance
- Switched accessory triggers to reduce lag
- Cleaned workspace for additional optimization
Miscellaneous Fixes
- Fixed multiple misspellings
- Fixed Builder Armor issues
- Fixed duplicated recipe errors spamming logs
- Fixed tamed entities not taking boss damage
- Fixed Glowbug Lantern
- Fixed Ancient Allays
- Added missing tags to items and armor
And voilaa wow..
