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Моды/Archetypes
Archetypes

Archetypes

Three RPG classes: Brawler, Cutpurse and Seeker. Three skill trees in each class.

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Все версии→1.2.2 — Tag-driven weapons for modpacks (1.20.1 Forge)

1.2.2 — Tag-driven weapons for modpacks (1.20.1 Forge)

Release29.09.2026

Список изменений

  • Every weapon check is now an item tag packs can extend (GitHub #3). New: #archetypes:swords, #archetypes:maces, #archetypes:bows, #archetypes:crossbows, #archetypes:shields, #archetypes:combat_weapons, #archetypes:milk. Existing and now documented: #archetypes:greatswords (Decimate), #archetypes:daggers, #archetypes:wands, #archetypes:meat, #archetypes:fruit.
  • Mace abilities (Quake, Meteor, Shockwave, Unstoppable Force, Titan's Leap) read #archetypes:maces instead of the vanilla mace only.
  • Defaults hold the vanilla items plus matching convention tags (c: / forge:), so vanilla behaviour is unchanged on every version.
  • Datapack example and full tag list: README, "Modpack / mod compatibility". On 1.20.1 the folder is tags/items/.
  • 1.20.1: F1 keeps the Sun Blind and Deadeye screen washes, like vanilla's pumpkin and vignette on that version; the bars still hide.
  • Inventory tab re-positions every frame — no longer left behind when the recipe book opens

Файлы

archetypes-forge-1.2.2+1.20.1.jar(2.38 MiB)
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Метаданные

Канал релиза

Release

Номер версии

1.2.2+1.20.1-forge

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

15

Дата публикации

29.09.2026

Загрузил

ID версии

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