
Arcane Enchantments
Adds enchantments that are useful/make the game easier, and also provides integration with other mods.
Arcane Enchantments
10 new enchantments for Minecraft Forge. Rare loot from dungeons, lifesteal, vein mining, food-powered repairs. All values are formula-based and scale with level. Everything is configurable.
Enchantments
Soul Capture (I-X)
Swords | Treasure only | Found in: Ancient City, Bastion, Deeper Darker temples
Kill a mob, chance to drop its spawn egg.
chance = (level / baseDivisor) * (minHP / max(mobMaxHP, minHP))
Default: baseDivisor = 1000, minHP = 10. Level X vs a 10 HP mob = 1% per kill. Tougher mobs have lower rates. Mob blacklist in config.
Vampiric Touch (I-V)
Swords, Axes | Enchanting table, Villagers
Heals you for a portion of damage dealt. Does not work on undead.
heal = min(damage * level * lifestealPerLevel, maxHealPerHit)
Default: 2% per level, capped at 2 HP (1 heart) per hit. Level V with Twilight Forest: 1% chance to drop Fiery Blood from burning TF mobs.
Hungry Steel (I-V)
All damageable items | Enchanting table, Villagers | Incompatible with Mending
Eating food repairs your gear instead of restoring hunger. Mending, but with food instead of XP.
durabilityRestored = nutrition * level * baseRate
Default: baseRate = 2.0. A steak (8 nutrition) at level V restores 80 durability. Repair priority: main hand > off hand > armor > inventory.
Indestructibility (I)
All damageable items | Treasure only | Found in: End City chests (2% chance)
The item never loses durability. Not available from enchanting tables or villagers.
Executioner (I-IV)
Swords, Axes | Enchanting table, Villagers
Bonus damage to mobs below a health threshold.
damage = baseDamage * (1 + level * damageBonusPerLevel)
// Only when target HP < hpThreshold * maxHP
Default: +5% per level when target is below 20% HP. Level IV = +20% damage.
Vein Miner (I-III)
Pickaxes | Treasure only | Found in: Abandoned Mineshaft chests
Break an ore block and all connected ores of the same type break with it. Only works on #forge:ores.
maxBlocks = baseBlocks * 2^(level - 1)
Default: baseBlocks = 8. Level I = 8 blocks, II = 16, III = 32. Each block costs 1 durability. Requires sneaking by default (configurable). Higher levels work with Apotheosis/Quark.
Ravenous Edge (I-V)
Swords, Axes | Enchanting table, Villagers
More damage, but you get hungry.
damage = baseDamage * (1 + level * damageBonusPerLevel)
exhaustion = level * exhaustionPerHit
Default: +6% damage per level, 0.5 exhaustion per hit per level. Level V: +30% damage, about 2 hits per hunger point lost.
Feral Agility (I-V)
Boots | Enchanting table, Villagers
Move faster, get hungry faster.
speedBonus = level * speedBonusPerLevel
exhaustion = distanceMoved * level * exhaustionPerMove
Default: +4% speed per level. Level V = +20% speed (about Speed I potion), exhaustion close to vanilla sprinting.
Neptune's Favor (I-III)
Fishing Rods | Treasure only | Requires Aquaculture
Catch can be replaced with loot from Aquaculture's neptunium table (Neptunium tools, nuggets, vanilla treasure).
activationChance = level * chancePerLevel
Default: 10% per level. Level III = 30% chance. Neptunium Fishing Rod + level IV+ = guaranteed Neptunium Nugget per catch.
Twilight Harvest (I-V)
Iron Axes, Iron Hoes | Treasure only | Requires Twilight Forest
Breaking Twilight Forest leaves can drop a Steeleaf Ingot.
dropChance = level * chancePerLevel
Default: 2% per level. Only found in TF dungeon chests (Labyrinth, Dark Tower, Hollow Hill).
Mod compatibility
| Mod | What it does |
|---|---|
| Apotheosis | Blocks the Capturing enchantment (toggle in config). Enchantments scale past their default max level |
| Aquaculture | Neptune's Favor enchantment |
| Twilight Forest | Twilight Harvest enchantment, Fiery Blood drop from Vampiric Touch |
| Deeper and Darker | Soul Capture books in Ancient Temple chests |
| Create Enchantment Industry | Cost multiplier for book duplication in the Printing Press (default 4x), flat cost override for Indestructibility |
| Enchantment Descriptions | Description support in tooltips |
Configuration
Everything is in arcane_enchantments-common.toml:
- Toggle each enchantment on/off
- Set max level per enchantment (1-255)
- Adjust all formula parameters (divisors, chances, multipliers, thresholds)
- Apotheosis: toggle Capturing block
- CEI: cost multiplier and Indestructibility flat cost
- Vein Miner: sneak requirement toggle
- Soul Capture: mob blacklist
All enchantments are formula-based, so they work with any mod that raises enchantment levels (Apotheosis, Quark, etc.). No hard caps unless you set them.
Quark
If you want Ancient Tomes with enchantments from this mod (which give +1 level to existing enchantments), add their IDs to the Valid Enchantments list in the Quark config.
Steps:
- Open
quark-common.toml - Find the "Valid Enchantments" parameter (around line 375)
- Add the enchantment IDs from this mod to the existing list (no line breaks!)
"Valid Enchantments" = ["minecraft:feather_falling", "minecraft:thorns",
"minecraft:sharpness", "minecraft:smite", "minecraft:bane_of_arthropods",
"minecraft:knockback", "minecraft:fire_aspect", "minecraft:looting", "minecraft:sweeping",
"minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:power",
"minecraft:punch", "minecraft:luck_of_the_sea", "minecraft:lure", "minecraft:loyalty",
"minecraft:riptide", "minecraft:impaling", "minecraft:piercing",
"arcane_enchantments:vein_miner", "arcane_enchantments:vampiric_touch",
"arcane_enchantments:soul_capture", "arcane_enchantments:executioner",
"arcane_enchantments:hungry_steel", "arcane_enchantments:ravenous_edge",
"arcane_enchantments:feral_agility"]
If you also have Aquaculture and/or Twilight Forest, add these too:
"arcane_enchantments:neptunes_favor",
"arcane_enchantments:twilight_harvest"
Warning: If you have Apotheosis with the Enchantments module, adding our enchantments to the Quark config (Ancient Tomes) will cause a mod conflict and a game crash (ConcurrentModificationException). Either update both mods to the latest versions, or disable the Ancient Tomes module in Quark, or disable the Enchantments module in Apotheosis before editing the config.
