
Aqua Verse
AquaVerse expands aquatic biodiversity of minecraft
Оцените первым
124
2
Список изменений
AQUA VERSE - ALPHA 2 FEATURE LIST
GIANT ISOPOD
Spawning
- Spawns in Deep Ocean, Deep Lukewarm Ocean, Deep Cold Ocean
- Groups of 1-6
- Tags
wreck_scavengerif spawned within 15 blocks of a shipwreck
Appearance & Variants
- Deep-Sea Gigantism: 15% bigger when spawned in Deep Cold Ocean
Movement
- Prefers ocean floor over swimming
- Not pushed by water currents
Moisture System
- Survives 20 seconds in hot biomes (Desert, Badlands, Savanna)
- Survives 60-120 seconds in normal/cold biomes
- Rain/Snow immunity: Survives indefinitely on land during rain/snow
- Takes 1 HP/sec suffocation damage when dry
- White ash particles when drying out
Diet & Healing
- Heals 4 HP when right-clicked with: Rotten Flesh, Spider Eye, Raw Cod, Raw Salmon, Tropical Fish, Bone Meal, Kelp, Sea Grass, Sticks
Wood-Eating Mechanic
- Detects submerged logs within 2-block radius
- Strips wood blocks after 5 seconds of contact
- Works with ALL wood types
Coral Revival Mechanic
- Detects dead coral blocks within 3-block radius
- Revives dead coral back to living coral after 4 seconds
- Works with all coral types
Glow Squid
- Detects dying glow squids within 10-block radius
- Gains Strength I for 30 seconds
- 60-second cooldown between buffs
Balled-Up Defense State
- 40% chance to curl into ball when health drops below 50%
- Physical immunity: Blocks all melee, arrow, and projectile damage
- Tool vulnerability: Players with swords/axes/pickaxes deal 33% damage
- Environmental vulnerability: Takes full damage from lava, fire, falling, explosions, potions, etc.
- Pushable like a football/soccer
- Mobs loose aggro on balled isopods
- Healed with food items to exit ball state
Bucket System
- Right-click with Water Bucket to capture
Animations (GeckoLib)
ground_idleground_walkwater_swimball_idle- Protective curled defensive positionattackquirk- Antenna twitch
Procedural Tail Physics
- Side-to-side wave sway
- Tail bends opposite to turn direction
- Vertical pitch when swimming up/down
- Speed-responsive intensity (faster = more dynamic)
Loot
- Rotten Flesh, Raw Cod, Raw Salmon, Tropical Fish, Kelp, Bones, Bone Meal
- Shipwreck Scavenger bonus: Iron Nuggets, Gold Nuggets, Emeralds, Iron/Gold/Copper Ingots, Papers, Compasses, Clocks
Items
- Giant Isopod Spawn Egg
- Bucket of Giant Isopod
BOXER CRAB (Pom Pom Crab)
Spawning
- Spawns in Warm Ocean and Coral Reef biomes
- Groups of 3-6
- On sand or coral blocks
Stats
- 5 hearts
- 1 attack damage, fast attack speed
Taming
- Right-click with Tropical Fish to tame
Sit Behavior
- Sitting crabs stay in place
- Cannot dance while sitting
Perching AI
- Seeks highest local block (Coral Blocks, Sea Pickles) to sit on
- Climbs corals
Jukebox Dance
- Detects active jukebox within 10-block radius
- Plays
dance_quirkanimation while music plays - Interruptions: Stops dancing if music stops, takes damage
Teleportation
- Teleports to owner if distance exceeds 12 blocks
- Does NOT teleport when sitting or dancing
Combat
- Attacks: Silverfish, Endermites, small Slimes
- Poison I applied on hit for 4 seconds
- Nearby crabs help each other
Breeding
- Breed with Sea Grass
Moisture System
- Same as Giant Isopod moisture mechanic
Animations (GeckoLib)
ground_idleground_walksit_idleattackdance_quirk
Items
- Boxer Crab Spawn Egg
- Sea Anemone (dropped by Boxer Crabs)
TORCH FISH
Spawning
- Spawns in ALL ocean biomes
- Groups of 8-16
Appearance & Variants
- 3 Color Variants:
- Yellow - Seeks Shipwrecks
- White - Seeks Ocean Ruins
- Black - Seeks Ruined Portals
- Fullbright rendering (glows in dark water)
Stats
- 2 hearts
Swarming AI
- Stays near spawn point
- Groups drift together in swarms
- Leader-follower movement patterns
Structure Attunement
Right-click wild Torch Fish with specific item to attune:
| Variant | Item | Structure Found |
|---|---|---|
| Yellow | Compass | Nearest Shipwreck |
| White | Prismarine Shard | Nearest Ocean Ruins |
| Black | Bone | Nearest Ruined Portal |
Homing Dash
- Once attuned, swims toward structure
- Boat speed
- 30-second duration
- Invulnerable during homing
- Glowing effect applied for visibility
- Smart pathfinding avoids solid blocks
- Stops and loses bonuses upon arrival
Jar Capture System
- Right-click with Water Bottle to capture
- Jar of Torch Fish
- Preserves structure attunement data
Jar Release System
- Right-click jar on water to release Torch Fish
- Restores all saved data (variant, attunement)
Jar Compass Mechanic
The jar acts as a compass toward attuned structures:
- Center frame (-15° to +15°): Structure straight ahead
- Left frame (< -15°): Structure to the left
- Right frame (> 15°): Structure to the right
- Flickering (no target): Alternates left/right rapidly
- Shift-right-click clears target data (resets jar)
- Updates in real-time as player turns
Animations (GeckoLib)
water_swimhoming_dash
Loot
- Seagrass, Bone, Bone Meal, Kelp, Prismarine Shard, Compass
Items
- Torch Fish Spawn Egg
- Jar of Yellow Torch Fish
- Jar of White Torch Fish
- Jar of Black Torch Fish
ITEMS
Sea Anemone
- Acts as boxing glove in main hand: Poisons targets on hit (4 seconds)
- Acts as offhand enhancer: Any weapon hit applies poison when held in offhand
- Dropped by Boxer Crabs (1-2)
VISUAL FEATURES
- Entity size scaling for Giant Isopod
- Glow for Torch Fish
- Procedural tail physics for Giant Isopod
- Bubbles particles for Boxer Crab while dancing
REMOVED
- Dunkleosteus
- Lung Compression Effect
Файлы
aqua-verse-0.0.2-Alpha.jar(696.87 KiB)
ОсновнойМетаданные
Канал релиза
Alpha
Номер версии
0.0.2-Alpha
Загрузчики
Fabric
Версии игры
1.21.1–1.21.11
Загрузок
91
Дата публикации
26.07.2026
