Anvil Enchantment Ordering Guide 1.1.0
Release1 мес. назад
Список изменений
- Added Auto-detect Item setting: automatically advances to Phase 2 with the correct item pre-selected when an item is placed in the anvil's left slot.
- Added Auto-fill Mode setting: optionally pre-selects enchantment levels in Phase 2, either at maximum level for all applicable enchantments or based on enchanted books found in the player's inventory.
- Added Allow Incompatible Enchantments setting: allows selecting mutually exclusive enchantments simultaneously, giving each its own independent row instead of grouping them with prev/next arrows.
- Added a loading screen for calculations with 10 or more enchantments. Phase 3 opens immediately on clicking Calculate, showing a progress bar and the message "Calculating... Please keep the anvil open." The bar fills based on an estimated duration calibrated from real timing data, capped at 90% until the result arrives.
- Reduced leaf node spacing so frames are packed with exactly 1px between each edge, removing the visual gap between books in the top row.
- Implemented persistent panel state so the tree, selected item, enchantment choices, and scroll position are all restored when the anvil screen is closed and reopened.
- Implemented automatic panel reopening when the anvil screen reinitialises, with the centering shift correctly reapplied.
- Changed curse enchantment names and their selected level numbers to render in red in both Phase 2 and the Phase 3 tooltip, distinguishing them from regular enchantments.
- Fixed the merge tree layout to correctly handle all enchantment combinations, including cases where the optimizer builds the full book tree first and merges the item in near the end.
- Fixed the base item (sword, boots, axe, etc.) always appearing as the leftmost node in the top row regardless of enchantment count or settings.
- Fixed intermediate merge results that feed into the same next step always appearing on the same row, eliminating unnecessarily long vertical connector lines.
- Fixed connector lines crossing over each other by ensuring each pair's books are always placed adjacent in the top row.
- Fixed result nodes overlapping at the bottom of the tree as a consequence of the connector crossing fix.
Файлы
aeog-1.1.0.jar(190.18 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.1.0
Загрузчики
Fabric
Версии игры
1.21.11
Загрузок
6
Дата публикации
1 мес. назад

